Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- counter-scale]] respectively. * Draw all owned keys on the statusbar if not [[:cvar]] [[:hud-keys-combine]] (e.g., if the player owns both the Blue Keycard and the Blue Skull they will both be dra... heat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively. ===== Hexen ===== * Position the
- 1.9.0-beta6
- he [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the given colour (e.g. if the player has... , only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]] Can now be used
- 1.9.0-beta1...4
- adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ... ser Interface ===== * sliders now eat up/down keys (so the user isn't confused when the focus jumps ... ed from 1.0 to 1.2) * improved: emulation of [[doom.exe]] faked [[sector-over-sector]] tricks * im... roved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall s
- 1.9.0-beta5
- p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7... t puffs appear as [[imp]]s on clientside with [[j_doom]]). This was fixed by making sure that mobjs in t... In message-response mode, the 'y', 'n' and Escape keys were not recognised. (http://sourceforge.net/trac
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Unix: All Games: chat messages don’t show in HUD due to improper use of memory buffers. {{:sfbug|1... ed). ===== Gameplay ===== * Stuck column in Doom E1M7 (using fixed-precision math for bbox/line te... mstances. * Bug in de::Info related to finding keys by ‘:’ separated identifier path. * Script: pa... causing some text patches to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRE
- detailed_list_of_changes_in_doomsday_version_1.11
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material... generating them manually. This fixes issues with keys repeating spuriously when the frame rate is very
- record_movies
- {{cleanup}} How can I record movies (Doom Demos)? First of all, cameras are just invisible players so ... a mode the view is always rendered fullscreen and HUD weapons and status bar are not drawn. Camera play... ally. It helps to bind some of these commands to keys and/or mouse and joystick buttons for easier movi