the [[blue_armor]] pickup.
* **//Player|God Health//**: Health displayed in the HUD when in [[god_mode]].
* **//Player|IDFA Armo... ue of counters shown in fullscreen mode.
* [[hud-face]]: Show the Doom Guy's face in fullscreen mode.
* [[hud-icon-alpha]]: Alpha value of icons shown in fullscreen mode.
* [[hud-status-alpha]]: Alpha value of [[status_bar]] bac
* "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... lgorithm.
=== XG ===
* "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?... ap after having left a previous one, the player's HUD weapon would be visible briefly before raising fr... e original games this multiplier is fixed.
==== Doom ====
* If the intermission is allowed to play
d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable.
* Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects.
* Texturing problems wit... lings would sometimes get stuck (e.g. in Ultimate DOOM::E2M2) (http://sourceforge.net/tracker/?func=deta
* Map rules: display in the HUD with a big, easy-to-see font.
* Utlize new c... ibrary voting system.
* Show player names in HUD, above the player mobjs.
* Show player list in co-op (with player health).
====== Planned fixes ======
The following pl... r fixes.
* See your own chat messages in the HUD.
* Chat input should not overlap HUD message
Plutonia and TNT could not be changed.
* "Max Health and Max Armor do not work". http://sourceforge.ne... oup_id=74815&atid=542099
* "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... ail&aid=2774902&group_id=74815&atid=542099
==== Doom ====
* "BLODGR1-4 Textures Inanimate". http:/... Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the origin