Fulltext results:
- jdoom_version_1_15.0-beta6 @games
- to the right, one world unit per tic. * Added [[hud-face-ouchfix]]:[[cvar]] Compatibility option to enable/disable the fix for the HUD, OUCH face bug which prevented it from being visible under n... 651484&group_id=74815) * Using the auto-hiding HUD; it would be hidden when not running in full-screen mode. * Using the auto-hiding HUD; it would be hidden instantly when changing from
- jdoom_version_1_15_0-beta1_.4 @games
- ue of counters shown in fullscreen mode. * [[hud-face]]: Show the Doom Guy's face in fullscreen mode. * [[hud-icon-alpha]]: Alpha value of icons shown in fullscreen mode. * [[hud-status-alpha]]: Alpha value of [[status_bar]] background. * [[hud-status-icon-a]]: Alpha value of statusbar icons/c
- 1.9.0-beta6.8 @version
- oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... when played with Plutonia or TNT. * Statusbar face displayed one pixel too far right. * When star... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- 1.9.0-beta5 @version
- elease older than that. You will more than likely face strange problems if you do. (Installing over Beta... 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit similarly to world sp