Fulltext results:
- jdoom_version_1_15_0-beta1_.4
- n sequences for use as switches. * Most of [[j_heretic]]'s MF2_ flags: Are now supported via [[thing]] d... ..). * New [[values]]: * **//Player|Green Armor Class//**: Armor class of the [[green_armor]] pickup. * **//Player|Blue Armor Class//**: Armor class of the [[blue_a
- detailed_list_of_changes_in_doomsday_version_1.11
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of t... missing glow (missing Material definition). * Heretic: end game finale texts do not fit on screen. * Heretic: Wand Crystal missiles auto-aim behavior. Now conforms to vanilla Heretic. * Heretic: Hell Staff rain was falling down a
- 1.9.0-beta6.8
- tail&aid=2894343&group_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and pod placement". htt... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there ... t drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft" to [[hud-title-author-noiwad]] an
- 1.9.0-beta6
- s expected if the player had already picked up an armor item (http://sourceforge.net/tracker/?func=detail... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/... parallax scrolling background like in original [[heretic]]/[[hexen]]. * Added [[map-pan-speed]]: [[cvar... the player is to death. Available via the in-game HUD options menu and the [[view-cross-vitality]]:[[cv
- 1.9.0-beta6.1
- ump were ignored. ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/trac... 5&atid=542099). ==== jHeretic ==== * Fixed: HUD unhide event "On Pickup Power" generated when an ... red to display statusbar while open) and after an armor item has been found. ==== Snowberry ==== * ... en floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a on