Fulltext results:
- use_hires_textures_in_your_map @howto
- able, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface... verview ====== The Doomsday engine supports the use of high resolution (//hi-res//) textures, in various formats; TGA and PNG; 8, 24, and 32 b... loading a texture, Doomsday will first look for a hires version and if found, it will be used in it's place. All textures can be replaced in this way, regardless whether t... e1**, **mrble1** and **mrble2** and you wanted to use a hires PNG file in its place, you would simply need to f