Fulltext results:
- use_oculus_rift @howto
- ====== How to use Oculus Rift with Doomsday ====== This article contains some helpful tips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[version:1.15]]. Oculus Rift support was discontinued in [[version:2.0]] (pend
- readme_macos @guide:2.2
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.2:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.1:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.0:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.3
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.3
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.2
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.1
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.1
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_windows @guide:2.0
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- readme_macos @guide:2.0
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- doomsday @guide:2.3:man
- contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintains of high-resolution
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- tting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen r... e 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift). ===== {{tag|Doom}} ===== * The visual ef... ==== {{tag|Input}} ===== * Support for using Oculus Rift's head tracking for player turning and looking. ... issor fully managed by libgui's GL2 classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Su
- 1.13 @version
- and cross-eyed viewing. **[[http://oculusvr.com|Oculus Rift]].** [[howto:use_oculus_rift|Full support]] for playing all supported games us... e details about the status of issues * [[howto:use_oculus_rift]] ===== Upgrading ===== If you are upgrading ... rcibly overridden by the video driver (you should use the "Application-controlled" setting in NVIDIA Co