Fulltext results:
- ded
- |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Partic
- 1.9.0-beta6
- [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=... rge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships between subsectors/segs/... .net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Until a mobj moved, the angle of ... .net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sec
- 1.9.0-beta6.3
- /sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due t... === Definitions === * File names specified in DED definitions that include a file extension not wor... rge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definiti... rge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Surface decorations o
- 1.9.0-beta6.1
- * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=detail&aid=2646623&group_id=74815&atid=542099). * Fixed: Only the last ... /sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099). === Windows === * Fi... ge.net/tracker2/index.php?func=detail&aid=2646546&group_id=74815&atid=542099). ==== Common code library... ge.net/tracker2/index.php?func=detail&aid=2639437&group_id=74815&atid=542099). === Saved games === *
- 1.9.0-beta6.2
- /sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fixed: Repeated playb... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... rge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Message log === *... /sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fixed: No armor point
- 1.9.0-beta5
- f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 64. ====
- 1.9.0-beta6.4
- /sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099). * Inaccuracy in particl... /sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== Common code librar... /sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== All games ==== *... rge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Paused game while op
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... rge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099 * Buffer overflow using [... rge.net/tracker/index.php?func=detail&aid=1398072&group_id=74815&atid=542099 * [[:fakeradio]] wall sid
- 1.9.0-beta6.6
- /sourceforge.net/tracker/?func=detail&aid=2830442&group_id=74815&atid=542099) * "Mus_Start: Couldn't o... /sourceforge.net/tracker/?func=detail&aid=2837486&group_id=74815&atid=542099 * "sdl_mixer + external s... /sourceforge.net/tracker/?func=detail&aid=2847211&group_id=74815&atid=542099 * Ignore all lumps smalle... /sourceforge.net/tracker/?func=detail&aid=2719125&group_id=74815&atid=542099 ==== Common code library =
- group
- ====== Texture animation group (DED) ====== //Group// definitions can be used to define texture animations such as the animated water in [[... to tell the engine to cache all the textures of a group at the same time (e.g., switch textures) if they ... e needed quickly. ===== Limitations ===== One Group definition can only include Flat blocks or Textur
- sound
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... back begins all other playing samples in the same group will be stopped (otherwise just those of the same... itter will stop). Used in conjunction with the [[#Group|exclusion group]] feature. | | nodist | Sample wi
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... mation (blending) is used on all textures in this group. ==== first_only ==== (Value = 0x2) ===== S
- readme_windows
- ups can be folded and unfolded by clicking on the group titles. You can continue playing the game while t... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- line_activation
- r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... lagc etc </code> Example: Flags2 = 2sided | group_act ==== active ==== The line is initially act... the front side of the line are processed. ==== group_act ==== When the line is activated also activate any other lines with a matching Tag. ==== group_deact ==== When the line is deactivated also dea