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- use_hires_textures_in_your_map @howto
- , textures are created by combining one or more [[patch]]es. Patches are the actual graphic; the [[texture]] [[lump]]s are really just lists that define which patch or patches the engine needs to use to create the //composite// graphic (texture) that you see on the [[sidedef]]s (walls... ted by using an 8 bit (256 color or //paletted//) graphic; furthermore, you must quantize the image to the ... for you). A texture can be created from just one patch, but interesting textures can be created by using
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- nel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indicators * ... 6&group_id=74815&atid=542099 * Font kerning on Patch based fonts loaded using the "Upscale and Sharpen... drawing paramater text blocks as used with the [[:patch_replacement]] system, the "break" directive was i... UD displays). * Removed the splitting of large Patch and Raw format graphics into two textures. Back w
- graphic_patch @modding
- ====== Graphic patch ====== Patches are images that are commonly used in game menus and intermission screens. Li... ation about offsets and the on-screen size of the patch. This means the image from the external resource ... solution: it will be scaled to match the original patch. Currently external patch resources are not precached, which may cause slight delays when the patches a
- wad @guide
- sed to store data files (such as sound, [[modding:graphic patch|graphic patches]], [[modding:texture]]s, palettes and level information). There are two types of WAD fil... game data (such as //DOOM2.WAD//). * **PWAD** (patch WAD) contains a subset of resources, e.g., a sing
- 1.9.0-beta6.3 @version
- .4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.... oring, debug aids to [[in_fine]]. If a referenced graphic is missing, it will now be reported in the consol... script will continue to play (objects using said graphic will be drawn without a texture). * Added soun... * Use the original STCFN* lumps for the small graphic font (desaturate and amplify at load time). Remov
- 1.9.0-beta6.4 @version
- up_id=74815&atid=542099). ==== jDoom ==== * Graphic patch for five character '5' instead of that for a six ... tched" by a later definition), patching via a DEH patch did not work as expected (should take precedence)
- 1.9.0-beta6.8 @version
- or was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "give" to give the playe
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- al error attempting to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "ad... el's skin is not found, automatically looks for a graphic named similarly to and in the same directory as t... * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specific cha