Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- class directory can have a subdirectory for each game mode. For example, textures meant only for Final ... an external resource, it first checks the current game mode's subdirectory. If no suitable resource is f... WAD, PK3, ZIP and LMP files placed in the //data/<game>/auto/// directory will be automatically loaded a... directory. All DED files placed in the //defs/<game>/auto/// directory will be automatically read at
- model @assets
- about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. T... resenting [[ded:thing]]s of type POSSESSED in the game world". The thing type must be one of the thing types defined in the loaded game. ===== Models representing player weapons (mode... pon identifiers (e.g., "wand") are defined by the game plugins in their [[ded:Values]] definitions ("Wea
- game_identity_key @guide
- ed IDs can be found in the [[Readme]]. A single game component, such as the Doom Plugin, may implement multiple game modes. Each mode emulates a specific version of the original game and typically has its own [[IWAD]] file. In some ... ral modes may utilize the same resources as other game modes. ===== Uses ===== * Used to identify
- automatic_file_mapping_in_pk3 @modding
- fix^ ^ Virtual Directory | | # (hash)| ⇒| data/[[:game_component|<gamecomponent>]]/auto/ | | @ (at)| ⇒| defs/[[:game_component|<gamecomponent>]]/auto/ | ==== Examples ==== ... Layout of //myaddon.pk3// when loaded with the [[:game_component|doom]] game component: ^ PK3 Directory^ ^ Virtual Directory | | #CoolStuff/| ⇒| data/[[:game_component|doom]]/auto/CoolStuff/ | | @CoolStuff/| ⇒| defs/[
- wall_material @xg:class
- | Ip9| Top Red Delta| Integer| Offset to the red component of top surface color [0...255]. | | Ip10| Top Green Delta| Integer| Offset to the green component of top surface color [0...255]. | | Ip11| Top Blue Delta| Integer| Offset to the blue component of top surface color [0...255]. | | Ip12| Middle Red Delta| Integer| Offset to the red component of middle surface color [0...255]. | | Ip13| Midd
- settings_tab @snowberry
- u can do changes to addon-specific settings. The Game category is for choosing game component and the game data file for the currently selected profile. Some settings will be disabled until anothe... tings for configuring the width and height of the game window are disabled until you have selected the d
- 1.15 @version
- ed:Episode]] definitions specify the structure of game episodes (including hubs) enabling entirely new e... wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp... hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now
- generator_syntax @ded
- ctor. ==== Init Vector Rnd ==== One-time random component applied to [[#Vector]] when the generator is spaw... awn Rate ==== Number of new particles spawned per game tic. Fractional values are allowed (< 1.0). ===... int-sprite using a texture loaded from the "data/<game-module>/textures/" directory, where the file name... ..1]. ; Color : RGBA color of the stage (each component in the range [0..1]). The fourth component of the
- map_info_syntax @ded
- fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... re unaffected. ==== Fog color R ==== Red color component (0-1) of the fog used in the map. ==== Fog color G ==== Green color component (0-1) of the fog used in the map. ==== Fog color B ==== Blue color component (0-1) of the fog used in the map. ==== Fog star
- compiling_and_running_1.15_or_earlier_qmake @devel
- o files in the subdirectories to build a specific component. Note, however, that most require the Doomsday 2 ... n (e.g., "~/deng"). It is not possible to run the game without "make install". ===== Running Doomsday ... s the executable. - Set the arguments, e.g. ''-game doom1-ultimate -iwad \some\path\Doom.wad'' - S... ay.app/Contents/Resources -iwad /mypath/Doom.wad -game doom1-ultimate'' - Set **%{buildDir}/client**
- addon_box @fs
- add-ons. Something like: name: Amaze-DOOM component: game-jdoom language english ( version: 6.01 ... / | episode1.pk3 | episode2.pk3 | ... Congrats! You now have a multi-component add-on bundle.
- packages @fs
- with alphabetic sorting, because the most general component is at the beginning of the identifier. A package... on can be used to load packages (together with ''-game'') or to register them for use at runtime in game profiles (without ''-game''). The ''-pkg'' option can be used for loading packages at launch (togethe
- info @modding
- produce the ''"'' character. help = "Run game's in windowed mode. " "This is a ''long'' s... The following blocks all mean the same thing: component jdoom { library: jDoom.dll } component jdoom library jDoom.dll {} component jdoom {library="jDoom" ".dll"} # note: string joining ==== Examples
- light @ded
- has no effect. Red = 0.0 # Red color component (0-1). Green = 0.0 # Green color component (0-1). Blue = 0.0 # Blue color component (0-1). Color { 0.0 0.0 0.0 } # Sets all t... are map = "myflaremap.png" (loaded from the data/<game>/flaremaps folder by default). # Flare map
- customizing_snowberry @snowberry
- Settings tab based on the value of this key. * component: One or more components that are required for usi... g. For example, assuming a choice setting called "game" has already been defined, the following definiti... g the existing setting in any other way. choice game ( existing: merge alts < myowngame >