with model resource packs]
* Hexen/Deathkings: game starts in regular Hexen Map01
* server needs t... e readme.txt in Windows installer
* bump minor game plugin versions
* multiplayer: test with model... ndings for MP chat if there is only one player in game
* aspect correct view window geometry
* zer... s" [sorted by identifier]
* Snowberry: default game mode selection for TNT and Plutonia incorrect
* Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]... nter-scale]] respectively.
* Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]... ly and enabled by default.
* Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config.
inate and the plane height were not in sync.
* Game’s color palettes reloaded after engine reset.
* F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_pan... ctById: Failed to locate object with id 7").
* Game state change/notification messages should not be ... 3".
* Chex Quest: menus should not use Doom's skill level names.
===== Platform-specific fixes ====
has not yet been started. In this instance a new game is initiated using the default skill and player class.
===== New features =====
==... gin hook that gets called during every run of the game loop (HOOK_TICKER). The length of the current tic... port for [[voodoo_doll]]s.
* [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
[[:rend-dev-wireframe]] should not be written to game config file.
===== Gameplay =====
* Heretic... upport is not available. Fixes the problem of the game UI/infine background textures being fully white, ... n of the demo IWAD is now supported as a separate game mode.
* Hexen: crash when rendering particles.... ug|1572194}}
===== UI and menus =====
* The game's main menu should never scroll up and down.
Chain events (no activation method is specified). Game mode and skill level have no effect. The line can be activated a... The line can be activated with player Use events. Game mode and skill level have no effect. The line is initially inact... POSSESSED have died or been removed from the map. Game mode and skill level have no effect. When activated, the line be... .4 seconds). The planes will be moved 3 units per game tic, which means they move 105 units per second.
== Common code library ====
* Mobj types from game modes where they should not be present could be s... 2810953&group_id=74815&atid=542099).
* "Paused game while opened menu bug" (http://sourceforge.net/tr... 29&group_id=74815&atid=542099).
* At Nightmare skill, enemies respawned where they died (rather than w
(Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's... .4 seconds). The planes will be moved 3 units per game tic, which means they move 105 units per second.