Fulltext results:
- jdoom_version_1_15_0-beta1_.4
- n hang over tall ledges (on by default). * [[game-objects-clipping]]: Use EXACTLY DOOM's clipping code (off by default). * [[game-zombiescanex... can only wallrun North (off by default). * [[game-objects-falloff]]: Objects fall under their own weight (on by default). * New server-side [[cvars]]: * [[server-game-bfg-freeaim]]: Allow free-aim with BFG in multiplayer games. * [[server-game-mod-damage]]: Enemy (mob) damage modifier, multip
- 1.9.0-beta6
- ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is not visibl... =542099&aid=1826502&group_id=74815). * Various game objects not moving with the floor (http://sourceforge.net... red. ==== Renderer ==== * Added support for DOOM.exe rendering trick; non-clipping of middle [[material]]s on twosided [[linedef]]s ... save system based on that used previously by [[j_doom]]. * Intermittent **//Thing archive exhauste