all GL/window access from busy worker
* world time is not paused during game saves [commit 4b1a62ff]
* game endings should ...
* defer GL calls when not in main thread
* Doom: missing enemies during the end game cast call
* Heretic automap: font tracking sta... r]
* finale events handled in the wrong order [Doom 2 cast call]
* "shortcuts" binding context should be active during game endings
*  regression: HacX: Password map
's **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**.
* Mobj->Soundtarget data i... ync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be... n hang over tall ledges (on by default).
* [[game-objects-clipping]]: Use EXACTLY DOOM's clipping code (off by default).
* [[game-zombiescanexit]]: Zombie players can exit levels (off b
a thing will be doing and looks like at any given time in game.
The things "spawn" state(s) defines a things de... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee.
==== Reaction Time ====
A forced delay that determines how long a b... .
==== Speed ====
How far a thing moves in the game world during every state it enters that has the '