Fulltext results:
- directory_structure @devel
- me directories on various platforms. ⇒ //"Source Directory Structure Proposal" by skyjake on April 14, 2006 at 13:56 o... ringing some consistency into the Doomsday source directory structure. I think the following new principles should form the basis of a new directory structure. * All file and directory names should be in ... the game's own source directory. * The runtime directory structure either has to mirror this new structure, or perhaps it would be a good idea to figure out
- automatic_file_mapping_in_pk3 @modding
- for Doom that makes use of the available virtual directory shortcuts to simplify the structure. * MyCoolLevel.PK3 * textures/ *
- pk3 @fs
- at that can hold any type of file with associated directory structure. As the format is essentially an uncompressed Zip... ts\=. So with that in-mind we need the following directory structure in a PK3: CoolTextures.PK3 Data\ jDoo
- compiling_and_running_1.15_or_earlier_qmake @devel
- iles are deployed under **distrib\products**. The directory structure mirrors the one that is created by the distributi... ad'' - Set **distrib\products** as the working directory. ==== Mac OS X ==== - Set **%{buildDir}/cli... '' - Set **%{buildDir}/client** as the working directory. ==== Unix ==== - Modify the Run configurat... f how to use it: you will need to create an empty directory where the generated binaries and other build file
- doomsday @guide:2.3:man
- mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs ... OMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD di... ies. Supported WAD files are searched for in each directory. ===== Introduction ===== The Doomsday Engine... like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g
- doomsday @guide:2.2:man
- mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs ... OMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD di... ies. Supported WAD files are searched for in each directory. ===== Introduction ===== The Doomsday Engine... like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g
- quick_guide_to_amethyst @devel
- rest of the CMake projects. - Create a build directory. This should be outside the Doomsday source tree.... rectory called //inst// under the Amethyst source directory. ===== Generating documents ===== To genera... on Unix, run this command in the Amethyst //doc// directory: <code> # amethyst -dHTML guide.ame > guide.htm... uide on Windows, run this command in the //inst// directory: <code> # amethyst -dTXT -i../lib -oguide.txt .
- use_hires_textures_in_your_map @howto
- no compression is used. - Create the following directory structure using **Object -> New Directory**, accessed from **File** menu or by //right-clicking// the right pane: /dat
- doomsday @guide:2.1:man
- mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs ... OMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD di... ies. Supported WAD files are searched for in each directory. ===== Introduction ===== The Doomsday Engine... like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g
- doomsday @guide:2.0:man
- mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs ... OMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD di... ies. Supported WAD files are searched for in each directory. ===== Introduction ===== The Doomsday Engine... like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g
- readme_windows @guide:2.2
- like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each l... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs
- readme_windows @guide:2.3
- like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each l... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs
- readme_macos @guide:2.3
- like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each l... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs
- readme_windows @guide:2.0
- like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each l... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs
- readme_macos @guide:2.2
- like map objects, finale animations, and episode structure * Internal BSP builder (originally based on [[g... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each l... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs