Fulltext results:
- ded
- Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]]
- 1.9.0-beta6
- wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam... not visible (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1117470&group_id=74815). * HQ2
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... e subdirectories of the //auto// directory. All DED files placed in the //defs/<game>/auto/// directo... P/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be
- 1.9.0-beta6.3
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... === Definitions === * File names specified in DED definitions that include a file extension not wor... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Fla... t" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Sur
- 1.9.0-beta6.1
- * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=detail&aid=2646623&group_id=74815&atid=542099). * Fix... with jXRP" (http://sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099). === Wi... " (http://sourceforge.net/tracker2/index.php?func=detail&aid=2646546&group_id=74815&atid=542099). ==== C... " (http://sourceforge.net/tracker2/index.php?func=detail&aid=2639437&group_id=74815&atid=542099). === Sa
- 1.9.0-beta6.2
- with music" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fix... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Me... selection" (http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fix
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... ng. http://sourceforge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099 * Buffe... er. http://sourceforge.net/tracker/index.php?func=detail&aid=1398072&group_id=74815&atid=542099 * [[:fa
- 1.9.0-beta5
- e bindclass (http://sourceforge.net/tracker/?func=detail&aid=1526697&group_id=74815&atid=542099) * Fixe... ocompletion (http://sourceforge.net/tracker/?func=detail&aid=1532009&group_id=74815&atid=542099) ==== Fi... doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=74815)? ==== N... t connects. (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1019136&group_id=74815) (http://s
- 1.9.0-beta6.4
- cal method" (http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099). * Ina... down / up" (http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== ... text error" (http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== A... h" (http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Pa
- 1.9.0-beta6.6
- symptom was http://sourceforge.net/tracker/?func=detail&aid=2830442&group_id=74815&atid=542099) * "Mus... n; SDL_mixer http://sourceforge.net/tracker/?func=detail&aid=2837486&group_id=74815&atid=542099 * "sdl_... cut short". http://sourceforge.net/tracker/?func=detail&aid=2847211&group_id=74815&atid=542099 * Ignor... nd balance". http://sourceforge.net/tracker/?func=detail&aid=2719125&group_id=74815&atid=542099 ==== Com
- packages
- le names. These conventions are described in more detail elsewhere on this page. * File extension must ... iers|Asset identifiers]] for more details. ==== DED definitions ==== Packages can contain [[:DED]] definitions that are only in effect when the package ... data variable specifies which folder contains the DED files of the package. The path is relative to the
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- readme_windows
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t