Fulltext results:
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.1:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_macos @guide:2.1
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... sday Script command prompt. * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- readme_macos @guide:2.3
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... e> -iwad path1 path2</code> * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- readme_macos @guide:2.2
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... e> -iwad path1 path2</code> * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- readme_windows @guide:2.3
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... be edited to change their name, the primary data file (IWAD), and the set of selected mods. <html><a
- readme_windows @guide:2.2
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... be edited to change their name, the primary data file (IWAD), and the set of selected mods. <html><a
- readme_windows @guide:2.1
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... be edited to change their name, the primary data file (IWAD), and the set of selected mods. <html><a
- model @assets
- == ^ Variable ^ Description | | ''path''| Model file to be used. The path is relative to the file where the metadata is defined (e.g., **Info** of the packa... ng:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model... other material properties specified in the model file are currently ignored. The shader ''model.skelet
- core @script:module
- $ d.values() ⇒ [ value1, value2 ] </code> ===== Core.File ===== #@Identifier_HTML~description~@# ( ) #@Id... a~@# ) ===== Core.Folder ===== Parent class for File objects that represent folders. Folders are derived both from Core.File and Core.Folder. ===== Core.RemoteFile ===== ===== Core.String ===== Base class for values of type Text.
- libcore @devel
- the name of the shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform: * On Windows, it is **deng_core.dll**. * On Mac OS X, it is **libdeng_core.dylib**. * On Linux, it is **libdeng_core.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 a
- 1.15 @version
- ,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Custom episodes.** [... imilar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Re... en added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in
- 2.1 @version
- y listed, or everything in a single list. **Data file configuration.** The search folder configuration ... Ds.** You can select any package as the main data file of a game instead of just the known IWADs. This r... ing known IWADs.** Mod lists show “gamedata” and “core” tags on request. You can search for these tags e... “gamedata” tag is given to recognized IWADs, and “core” is for Doomsday’s own packages. **Improved mod
- sound @ded
- characteristics of a sound effect sample. ===== Core Concepts ===== ==== Sample References ==== A r... ; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... === Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native o