Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ====== Resources (version 1) ====== This page summarizes the usage of resources in Doomsday version 1. Most of this still applies... ] in version 2 means the high-level management of resources is different. ===== Resource files and containe... Doom engine data container format. By default all resources such as wall textures, menu graphics and fonts, b
- readme_macos @guide:2.0
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.deng
- readme_windows @guide:2.0
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.deng
- doomsday @guide:2.0:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.deng
- resource_packaging_guidelines @modding
- details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== ... y from any other assets that you provide. Common resources needed by many assets, for example texture images... ] "hidden", and the packages that need the common resources should use the ''requires'' metadata variable to ... nse: GPL 3+ author: veirdo tags: hexen model item category: items requires <veirdo.hexen.common> asset mod
- source_prefixes @devel
- ay]] source code. The most abstract class in each category is marked with an asterisk (*). ====== Base-lev... ===== ^ Prefix^ Meaning | | R (*)| [[refresh]]/Resources (handling of [[texture]]s, [[model]]s, etc.) | | ... | Miscellaneous utilities (don't fit in any other category) | | NP| [[node_pile]] | | Str| Dynamic strings |