Fulltext results:
- assets
- for a player weapon (skeletal animation)]] | | ''texture.particle.*''| [[assets:texture:particle|Particle image]] | | ''texture.reflect.*''| [[assets:texture:reflect|Reflection cube map]] | ===== Common characteristics ===== * **... erer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- model @ded
- terpolation. Doomsday 2 supports more powerful [[assets:model|model assets]]. ===== Flag usage ===== Stated at definition "root" level flags affect all sub-mo... | Lighting should be applied to the model's shiny texture (if defined). | | movpitch| Enables model's pitch... gs. | | noptc| Disables emission of particles for particle generators associated with the model. | | notexco
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[ht
- readme_windows @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[ht
- readme_macos @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- doomsday @guide:2.1:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[ht
- doomsday @guide:2.2:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- doomsday @guide:2.3:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
- readme_macos @guide:2.0
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ki.dengine.net/w/Packages|Doomsday 2 packages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.0
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ki.dengine.net/w/Packages|Doomsday 2 packages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.0:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ki.dengine.net/w/Packages|Doomsday 2 packages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions... . **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**