Fulltext results:
- model @ded
- model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one to eight "sub-models". Each //Sub{}//-model may be assigned it's own 3d model file. Sub-model indices are specified accor... ibility settings. | | noptc| Disables emission of particles for particle generators associated with the model. | | notexcomp| Disable texture compression of all the skins of the model associated with this definition. | | noz| The mod
- generator_syntax @ded
- only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of the gene... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the origi... the source's actual coordinates are used and the model has no effect on the origin's position. ==== Spawn Radius ==== Particles will be spawned at a random distance from the cen
- flags_reference @ded
- only be active if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== grou... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blen... for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive b... mebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtr
- 3d_model_particles @howto
- ====== 3D model particles ====== [[assets:model|3D models]] can be used as particles in a particle generator. There are two things that need to be done. In the [[ded:... set the particle stage's type to one of the //pt_model// flags. The following would make the stage use particle model number 13: <code>Type = "pt_model13"; </code> In
- overview_of_resources_doomsday_1.x @modding
- ontrol the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle generator. In the particle generator definition, set the particle stage's type to one of the ''[[pt_model]]'' flags. The following would make the stage use particle model number 13: ''Type = "pt_model13";'' In the p
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers dr... revious state on a subsequent launch. * Stereo 3D: mouse wheel is now mapped to both left and right... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now
- generator @ded
- erator_syntax}} ===== See also ===== * [[howto:3D model particles]] * [[modding:Particle generator examples]]
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- * Float-bobbing of objects now affects spawned particles. However, the bobbing only affects the particle's... {{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and other video cards that have hardware s... ing convention. * Removed fixed internal limit Model::MAX_LODS. ===== {{tag|API}} ===== * Input... Bruns]] did most of the heavy lifting for Oculus Rift support and the various stereoscopic 3D modes.