User Tools

Site Tools


xg:sector_friction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
sector_friction [2006-07-21 10:59] skyjakesector_friction [2006-07-25 08:20] (current) skyjake
Line 1: Line 1:
 +The //friction// of a sector determines how easy it is to change the momentum of things that touch the floor of the sector. Friction is defined as a floating point number in range 0 to 1.0. The lower the number, the larger the friction seems. Each [[game_tic]] (35 times per second) the momentum of the mobjs that touch the floor of the sector is multiplied by the friction value. This means if the friction is set to one, the momentum of the things inside the sector won't decrease at all.
 +
 +^ Kind^ Value^ Original Hex |
 +| Standard friction| 0.90625| 0xE800 |
 +| Heretic ice friction| 0.97265625| 0xF900 |
 +
 +
 +As friction decreases (the value is nearing one), it becomes harder and harder to change the momentum of things, i.e. to accelerate or decelerate.
 +
 +
 +====== Example ======
 +
 +  
 +  Sector Type {
 +      ID = 5009
 +      Comment = "Half friction"
 +      Flags = friction
 +      Friction = 0.5
 +  }
 +
 +This will enable friction in the sector and change it to the desired value (Friction).
 +
 +
  
xg/sector_friction.txt · Last modified: 2006-07-25 08:20 by skyjake