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xg:class:power [2019-11-26 08:50] – skyjake | xg:class:power [2019-11-26 08:50] (current) – [Example] skyjake | ||
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+ | ====== Power (XG class) ====== | ||
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+ | Class = power | ||
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+ | Modifies the activator' | ||
+ | For example, when walking over a trip wire an electromagnetic field could sap the power from the player' | ||
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+ | Power class lines can only affect the activator of the line and the activator must be a player. It is possibile however, to use an XG sector' | ||
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+ | ===== Parameters ===== | ||
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+ | ^ Prm^ Name^ Type^ Meaning | | ||
+ | | Ip0| Min Delta| Integer| Minimum power delta. The real delta will be a random number between the minimum and maximum. | | ||
+ | | Ip1| Max Delta| Integer| Maximum power delta. | | ||
+ | | Ip2| Min Limit| Integer| Lower power limit. The player' | ||
+ | | Ip3| Max Limit| Integer| Upper power limit. The player' | ||
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+ | ===== Example ===== | ||
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+ | | ||
+ | Line Type { | ||
+ | ID = 5006 | ||
+ | Comment = "Give armor when player crosses" | ||
+ | Flags = player_cross | ||
+ | Flags2 = when_act | any | ||
+ | Class = power | ||
+ | Count = 1 | ||
+ | Time = 1 | ||
+ | Min Delta = 50 | ||
+ | Max Delta = 50 | ||
+ | Max Limit = 200 | ||
+ | } | ||
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+ | The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated and the activator' | ||
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