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activation_requirement_xg_line_type_ [2011-02-15 20:08] – danij | xg:activation_requirement [2017-03-17 07:58] (current) – skyjake | ||
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+ | ====== Activation requirements (XG) ====== | ||
+ | |||
+ | An [[xg: | ||
+ | |||
+ | |||
+ | ===== Requirements ===== | ||
+ | |||
+ | |||
+ | To set the requirements for activation and deactivation within a [[line_type|Line Type]] definition, use the Flags property of the definition. | ||
+ | |||
+ | Flags = flaga | flagb | flagc | ||
+ | |||
+ | Example: | ||
+ | |||
+ | Flags = mobj_gone | activator_type | ||
+ | |||
+ | |||
+ | ==== mobj_gone ==== | ||
+ | |||
+ | The line will only be activated if there are no THINGS of a certain type with health > 0 at the time of testing. Thing type is specified using the **Thing type** flag eg: | ||
+ | Thing type = POSSESSED | ||
+ | |||
+ | ==== no_other_use_secret ==== | ||
+ | |||
+ | Only players can activate this line if it's marked as secret. | ||
+ | |||
+ | ==== activator_type ==== | ||
+ | |||
+ | The line can only be activated by THINGS of a certain type. Thing type is specified using the **Thing type** flag eg: | ||
+ | Thing type = POSSESSED | ||
+ | |||
+ | |||
+ | ===== Extended requirements ===== | ||
+ | |||
+ | |||
+ | To set the extended requirements for (De)activation within an Line Class definition use Flags2 eg: | ||
+ | |||
+ | Flags2 = flaga | flagb | flagc etc | ||
+ | |||
+ | Example: | ||
+ | |||
+ | Flags2 = key1 | health_above | ||
+ | |||
+ | |||
+ | ==== when_act ==== | ||
+ | |||
+ | The function of the line is executed when the line changes state from inactive to active, i.e. it's activated. | ||
+ | |||
+ | ==== when_deact ==== | ||
+ | |||
+ | The function of the line is executed when the line changes state from active to inactive, i.e. it's deactivated. | ||
+ | |||
+ | ==== when_last ==== | ||
+ | |||
+ | The function of the line can only be executed when the line's counter changes to one (1) from another value. Otherwise the function won't be processed at all. | ||
+ | |||
+ | ==== while_act ==== | ||
+ | |||
+ | The function of the line is executed repeatedly while the line is active. Controlled with " | ||
+ | |||
+ | ==== while_inact ==== | ||
+ | |||
+ | The function of the line is executed repeatedly while the line is inactive. Controlled with " | ||
+ | |||
+ | ==== key_1 ==== | ||
+ | |||
+ | The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the player doesn' | ||
+ | |||
+ | ==== key_2 ==== | ||
+ | |||
+ | The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the player doesn' | ||
+ | |||
+ | ==== key_3 ==== | ||
+ | |||
+ | The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player doesn' | ||
+ | |||
+ | ==== key_4 ==== | ||
+ | |||
+ | The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the player doesn' | ||
+ | |||
+ | ==== key_5 ==== | ||
+ | |||
+ | The activator must be a player who has key 5 (Doom: yellow skull key, Heretic: not used). If the player doesn' | ||
+ | |||
+ | ==== key_6 ==== | ||
+ | |||
+ | The activator must be a player who has key 6 (Doom: red skull key, Heretic: not used). If the player doesn' | ||
+ | |||
+ | ==== line_act ==== | ||
+ | |||
+ | All the lines referenced with must be **active** or the event-based activation and deactivation of the line will fail. An example would be a door that is unlocked by a remote switch. The lines to check are specified with "Line act lref" (Ap4) using a [[lref]] and "Line act lrefd" (Ap5) eg: | ||
+ | |||
+ | Line act lref = lref_line_tagged | ||
+ | |||
+ | ==== line_inact ==== | ||
+ | |||
+ | All the lines referenced with must be **inactive** or the event-based activation and deactivation of the line will fail. An example would be a door that is unlocked by a remote switch. The lines to check are specified with "Line inact lref" (Ap6) using a [[lref]] and "Line inact lrefd" (Ap7) eg: | ||
+ | Line inact lref = lref_tagged | ||
+ | Line inact lrefd = 8 | ||
+ | |||
+ | ==== color ==== | ||
+ | |||
+ | The activator of the line must be of the color specified or the activation and deactivation of the line will fail. The activator color is specified with Color (Ap8) eg: | ||
+ | Color = 1 | ||
+ | |||
+ | ==== health_above ==== | ||
+ | |||
+ | Health of the line's activator must be **above** the value specified or the activation and deactivation of the line will fail. Health below limit is set with Health above (Ap0) eg: | ||
+ | Health above = 100 | ||
+ | |||
+ | ==== health_bellow ==== | ||
+ | |||
+ | Health of the line's activator must be **below** the value specified or the activation and deactivation of the line will fail. Health below limit is set with Health below (Ap1) eg: | ||
+ | Health below = 100 | ||
+ | |||
+ | ==== power_above ==== | ||
+ | |||
+ | The line's activator must be a player whose armor level is **above** the value specified or the activation and deactivation of the line will fail. Power below limit is set with Power above (Ap2) eg: | ||
+ | Power above = 20 | ||
+ | |||
+ | ==== power_below ==== | ||
+ | |||
+ | The line's activator must be a player whose armor level is **below** the value specified or the activation and deactivation of the line will fail. Power below limit is set with Power below (Ap3) eg: | ||
+ | Power below = 80 | ||
+ | |||
+ | ==== single_player ==== | ||
+ | |||
+ | The line can be activated and deactivated in single-player games. | ||
+ | |||
+ | ==== cooperative ==== | ||
+ | |||
+ | The line can be activated and deactivated in co-operative multiplayer games. | ||
+ | |||
+ | ==== deathmatch ==== | ||
+ | |||
+ | The line can be activated and deactivated in deathmatch multiplayer games. | ||
+ | |||
+ | ==== any_mode ==== | ||
+ | |||
+ | (singleplayer, | ||
+ | |||
+ | ==== easy ==== | ||
+ | |||
+ | The line can be activated and deactivated in easy skill levels (1 and 2). | ||
+ | |||
+ | ==== med ==== | ||
+ | |||
+ | The line can be activated and deactivated in the medium skill level (3). | ||
+ | |||
+ | ==== hard ==== | ||
+ | |||
+ | The line can be activated and deactivated in hard skill levels (4 and 5). | ||
+ | |||
+ | ==== any_skill ==== | ||
+ | |||
+ | (easy, med and hard combined). The line can be activated and deactivated regardless of the skill level. | ||
+ | |||
+ | ==== any ==== | ||
+ | |||
+ | (any_mode and any_skill combined). The line can be activated and deactivated regardless of game mode or skill level. | ||
+ | |||
+ | |||