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version:detailed_list_of_changes_in_doomsday_version_1.10 [2017-03-13 11:07]
skyjake ↷ Page moved from detailed_list_of_changes_in_doomsday_version_1.10 to version:detailed_list_of_changes_in_doomsday_version_1.10
version:detailed_list_of_changes_in_doomsday_version_1.10 [2017-03-13 22:17]
skyjake ↷ Links adapted because of a move operation
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   *  Savegame: Interpretation error deserializing invalid material references.   *  Savegame: Interpretation error deserializing invalid material references.
   *  XG: Broken material change line types which specify the material in their definition.   *  XG: Broken material change line types which specify the material in their definition.
-  *  XG: Broken line types (using [[lref_line_tagged|line_tagged]] references).+  *  XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references).
   *  XG: Intermittent read access violation. ​   *  XG: Intermittent read access violation. ​
   *  Heretic: Errant Firemace spawning/​repositioning.   *  Heretic: Errant Firemace spawning/​repositioning.
   *  Hexen: Missing map cluster ending intermissions (e.g., after Seven Portals).   *  Hexen: Missing map cluster ending intermissions (e.g., after Seven Portals).
-  *  Hexen|[[in_fine]]:​ [[in_fine_script_reference#​Commands|"​If"​ conditions]] for checking player class were malfunctioning.+  *  Hexen|[[:in_fine]]: [[ded:​infine_script_reference#​Commands|"​If"​ conditions]] for checking player class were malfunctioning.
  
  
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   *  Heretic|Hexen:​ Torch powerup is now rendered correctly on the client.   *  Heretic|Hexen:​ Torch powerup is now rendered correctly on the client.
   *  Heretic|Hexen:​ Status bar life gem colors did not match the actual player colors.   *  Heretic|Hexen:​ Status bar life gem colors did not match the actual player colors.
-  *  Heretic: Server defaults to E1M1 ({{var|server-game-map}} = 0).+  *  Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0).
   *  Heretic: Activating the Wings of Wrath in multiplayer did not cause player to raise into air.   *  Heretic: Activating the Wings of Wrath in multiplayer did not cause player to raise into air.
   *  Hexen: Client was not notified when a key was picked up; status bar not updated on client-side.   *  Hexen: Client was not notified when a key was picked up; status bar not updated on client-side.
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-  *  Console: GL_TEXTURE stack underflow with {{var|con-background-turn}}.+  *  Console: GL_TEXTURE stack underflow with {{:var|con-background-turn}}.
   *  Control Panel: Mouse cursor drawn when mouse not trapped.   *  Control Panel: Mouse cursor drawn when mouse not trapped.
   *  Bias Lighting: Inconsistent light source color => wall surface attribution.   *  Bias Lighting: Inconsistent light source color => wall surface attribution.
-  *  Map: Fatal error with {{var|rend-tex}} = 2. +  *  Map: Fatal error with {{:var|rend-tex}} = 2. 
-  *  Map: Fatal error with {{var|rend-dev-mobj-bbox}}.+  *  Map: Fatal error with {{:var|rend-dev-mobj-bbox}}.
   *  Map: "​Missing"​ material not always assigned.   *  Map: "​Missing"​ material not always assigned.
  
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-  *  Definitions:​ [[dd_defns]] lumps in Wads not processed. +  *  Definitions:​ [[:dd_defns]] lumps in Wads not processed. 
-  *  Erroneous repeated percent-encoding of [[resource_uris|resource URIs]] in [[in_fine]] scripts. +  *  Erroneous repeated percent-encoding of [[:resource_uris|resource URIs]] in [[:in_fine]] scripts. 
-  *  Hexen: Added values.ded, with [[values]] defined for the amount of mana to be given to players when they respawn in multiplayer games.+  *  Hexen: Added values.ded, with [[:values]] defined for the amount of mana to be given to players when they respawn in multiplayer games.
   *  Unix: File paths are processed so that Windows path separators are changed to Doomsday'​s internal separators. Fixes issues locating files inside resource packs.   *  Unix: File paths are processed so that Windows path separators are changed to Doomsday'​s internal separators. Fixes issues locating files inside resource packs.
  
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-  *  Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode transition effect'​s duration).+  *  Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode transition effect'​s duration).
  
  
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-  *  Increased maximum number of sound channels to 256 (from 64), e.g., {{arg|sfxchan}} 256.+  *  Increased maximum number of sound channels to 256 (from 64), e.g., {{:arg|sfxchan}} 256.
  
  
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-  *  [[id_tech_1|id Tech 1]] texture/​flat animations are interpreted as animated [[material]] layer stages (rather than sequences of single-frame materials). +  *  [[:id_tech_1|id Tech 1]] texture/​flat animations are interpreted as animated [[:material]] layer stages (rather than sequences of single-frame materials). 
-  *  Context specific animation states, allowing multiple versions of a material to animate independently (e.g., despite the game being [[pause|paused]],​ the version of a material used for UI displays will continue).+  *  Context specific animation states, allowing multiple versions of a material to animate independently (e.g., despite the game being [[:pause|paused]],​ the version of a material used for UI displays will continue).
   *  Stage animation mechanism for light decorations that works independently from layer stages (allowing each decoration to be animated with it's own timing).   *  Stage animation mechanism for light decorations that works independently from layer stages (allowing each decoration to be animated with it's own timing).
  
version/detailed_list_of_changes_in_doomsday_version_1.10.txt · Last modified: 2017-03-13 22:17 by skyjake