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detailed_list_of_changes_in_doomsday_version_1.10 [2013-04-12 01:37] – danij | version:detailed_list_of_changes_in_doomsday_version_1.10 [2017-03-13 20:17] (current) – ↷ Links adapted because of a move operation skyjake | ||
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+ | This article lists the important changes in [[version: | ||
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+ | |||
+ | ====== Fixed bugs ====== | ||
+ | |||
+ | |||
+ | |||
+ | ===== Gameplay ===== | ||
+ | |||
+ | |||
+ | * Savegame: Interpretation error deserializing material archive version #0. | ||
+ | * Savegame: Interpretation error deserializing invalid material references. | ||
+ | * XG: Broken material change line types which specify the material in their definition. | ||
+ | * XG: Broken line types (using [[: | ||
+ | * XG: Intermittent read access violation. | ||
+ | * Heretic: Errant Firemace spawning/ | ||
+ | * Hexen: Missing map cluster ending intermissions (e.g., after Seven Portals). | ||
+ | * Hexen|[[: | ||
+ | |||
+ | |||
+ | ===== Multiplayer ===== | ||
+ | |||
+ | |||
+ | * Player' | ||
+ | * Kill, item, and secret counts during (co-op) intermission: | ||
+ | * Assign the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. | ||
+ | * Sounds emitted by wall surfaces (e.g., when triggering a switch). The network protocol was updated to include a new type of message for these sounds (making old clients incompatible with new servers). | ||
+ | * Client' | ||
+ | * Heretic|Hexen: | ||
+ | * Heretic|Hexen: | ||
+ | * Heretic: Server defaults to E1M1 ({{: | ||
+ | * Heretic: Activating the Wings of Wrath in multiplayer did not cause player to raise into air. | ||
+ | * Hexen: Client was not notified when a key was picked up; status bar not updated on client-side. | ||
+ | * Hexen: When server restores a player' | ||
+ | * Hexen: Some of Cleric' | ||
+ | * Hexen: Sound sequences were not being played (e.g., door creak, moving platforms). | ||
+ | |||
+ | |||
+ | ===== Renderer ===== | ||
+ | |||
+ | |||
+ | * Console: GL_TEXTURE stack underflow with {{: | ||
+ | * Control Panel: Mouse cursor drawn when mouse not trapped. | ||
+ | * Bias Lighting: Inconsistent light source color => wall surface attribution. | ||
+ | * Map: Fatal error with {{: | ||
+ | * Map: Fatal error with {{: | ||
+ | * Map: " | ||
+ | |||
+ | |||
+ | ===== Resources ===== | ||
+ | |||
+ | |||
+ | * Definitions: | ||
+ | * Erroneous repeated percent-encoding of [[: | ||
+ | * Hexen: Added values.ded, with [[:values]] defined for the amount of mana to be given to players when they respawn in multiplayer games. | ||
+ | * Unix: File paths are processed so that Windows path separators are changed to Doomsday' | ||
+ | |||
+ | |||
+ | ===== Snowberry ===== | ||
+ | |||
+ | |||
+ | * Load configured initial language before setting up UI. | ||
+ | * Retranslate list box columns when language changes. | ||
+ | |||
+ | |||
+ | ====== New features and changes ====== | ||
+ | |||
+ | |||
+ | * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{: | ||
+ | |||
+ | |||
+ | ===== Audio ===== | ||
+ | |||
+ | |||
+ | * Increased maximum number of sound channels to 256 (from 64), e.g., {{: | ||
+ | |||
+ | |||
+ | ===== Materials ===== | ||
+ | |||
+ | |||
+ | * [[: | ||
+ | * Context specific animation states, allowing multiple versions of a material to animate independently (e.g., despite the game being [[: | ||
+ | * Stage animation mechanism for light decorations that works independently from layer stages (allowing each decoration to be animated with it's own timing). | ||
+ | |||
+ | |||
+ | ====== Contributors ====== | ||
+ | |||
+ | |||
+ | * [[http:// | ||
+ | * [[http:// | ||