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— | version:1.9.0-beta6.1 [2017-03-23 07:00] (current) – skyjake | ||
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+ | <- 1.9.0-beta6 ^ Versions ^ 1.9.0-beta6.2 -> | ||
+ | ====== Version 1.9.0-beta6.1 ====== | ||
+ | |||
+ | Patch release for Beta 6. | ||
+ | |||
+ | # | ||
+ | |||
+ | |||
+ | ===== Fixes ===== | ||
+ | |||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Fixed: Models would not be drawn if their origin was not visible. | ||
+ | * Fixed: " | ||
+ | * Fixed: " | ||
+ | * Fixed: "Crash when launching with Shareware Doom" (http:// | ||
+ | * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. | ||
+ | * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http:// | ||
+ | * Fixed: " | ||
+ | * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in the void. | ||
+ | * Fixed: " | ||
+ | |||
+ | |||
+ | === Windows === | ||
+ | |||
+ | * Fixed: " | ||
+ | |||
+ | |||
+ | ==== Common code library ==== | ||
+ | |||
+ | |||
+ | === Automap === | ||
+ | |||
+ | * Fixed: If the automap is open when a map change occurs, the automap would be visible momentarily when the new map begins. | ||
+ | * Fixed: "Full Map Code Works Incorrectly After Switching Resolutions" | ||
+ | |||
+ | |||
+ | === Saved games === | ||
+ | |||
+ | * Fixed: (DOOM.EXE bug) if the game is saved while a repeatable switch is momentarily in the " | ||
+ | * Fixed: " | ||
+ | * Fixed: " | ||
+ | * Fixed: " | ||
+ | |||
+ | |||
+ | === XG === | ||
+ | |||
+ | * Fixed: "A couple of broken XG classes" | ||
+ | * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]' | ||
+ | |||
+ | |||
+ | ==== jDoom ==== | ||
+ | |||
+ | * Fixed: "Armor pickup give nothing" | ||
+ | |||
+ | |||
+ | ==== jHeretic ==== | ||
+ | |||
+ | * Fixed: HUD unhide event "On Pickup Power" generated when an inventory item which bestows a power is used. | ||
+ | * Fixed: Crossbow side bolt projectiles not fired in line with the player' | ||
+ | * Fixed: "E3M8 repeat loading crash" (http:// | ||
+ | |||
+ | |||
+ | ==== jHexen ==== | ||
+ | |||
+ | * Fixed: "Korax bug and crash" (http:// | ||
+ | * Fixed: " | ||
+ | * Fixed: "Low Damage with Timons Axe and Gauntlets" | ||
+ | * Fixed: SIGSEGV on attempting to open the automap (when configured to display statusbar while open) and after an armor item has been found. | ||
+ | |||
+ | |||
+ | ==== Snowberry ==== | ||
+ | |||
+ | * Fixed UI layout issues due to HTML formatting. | ||
+ | |||
+ | |||
+ | ===== Changes ===== | ||
+ | |||
+ | * Updated source code building instructions in **doomsday/ | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances. | ||
+ | * Optimize: Separate thinkers into multiple lists to reduce search time. | ||
+ | * Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations. | ||
+ | |||
+ | |||
+ | ==== jHeretic/ | ||
+ | |||
+ | * Improved: Enhanced algorithm which attempts to " | ||
+ | |||
+ | |||
+ | ===== New features ===== | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are inherently origin-less. | ||
+ | |||
+ | |||
+ | ==== jHeretic / jHexen ==== | ||
+ | |||
+ | * Added inventory selection " | ||
+ | * Added inventory " | ||
+ | * Added variable-size inventory in full-screen mode, allows the user finer control over functionality and to make better use of screen-realestate; | ||
+ | * Added inventory menu for configuring the new options. |