This is an old revision of the document!
This article contains all changes between versions 1.9.0-beta1 and 1.9.0-beta4.
Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as work and my Master's Thesis, have oftentimes required all of my time and energy. As far as the next couple of months are concerned, the situation will not change in this regard. However, the talented Daniel Swanson (of jDRP fame) has been working on various aspects of the source code (including the commonization of various subsystems like the menu and automap). Thus development has not been at a standstill even though I've been unable to put much effort into the engine.
What is significant enough in this release to warrant bumping the version number?
rend-biasto one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice).
-maxzoneoption has been removed as obsolete.
While you're getting excited about all the new stuff, bear in mind this is only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. You will likely encounter many bugs and small glitches; be sure to file bug reports on the deng SourceForge project page. The beta phase will likely last for a couple of months, depending on how much time we can spend on working on the project.
There are some obvious shortcomings in this release:
The beta phase of Doomsday 1.9.0 continues. At the moment it looks like we'll be going up to Beta4, at the least.
Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are working like they should on all platforms.
Bias lighting grid initialization was fixed. It's now considerably faster and prints no messages in the console.
Console text during map load was fixed.
Texture color processing was fixed so that Hexen's menu text color is closer to the right color.
Color selection menu items are now drawn correctly under MacOSX.
Bias lighting still hasn't been tuned or optimized. It's still too dark and a bit slow in certain situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.
bind map +f follow
delbind map mpanup