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script:module:app [2020-07-18 16:27] skyjake |
script:module:app [2020-11-26 08:24] (current) skyjake |
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Returns the current armor type (0, 1, or 2) of the player. | Returns the current armor type (0, 1, or 2) of the player. | ||
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+ | #@Identifier_HTML~giveAmmo~@# ( | ||
+ | #@Arg_HTML~Number,type~@#, | ||
+ | #@Arg_HTML~Number,amount~@# ) | ||
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+ | Gives the player ammo of a given type. The //type// is one of the internal ammo type IDs defined in doomdef.h or h2def.h. | ||
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Increases the player's armor points and changes the armor type. | Increases the player's armor points and changes the armor type. | ||
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+ | #@Identifier_HTML~giveBackpack~@# ( ) | ||
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+ | (Availability: Not available in Hexen.) | ||
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+ | Increases the player's max ammo capacity. | ||
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To stop the earthquake, set //intensity// to zero. | To stop the earthquake, set //intensity// to zero. | ||
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+ | #@Identifier_HTML~setHealth~@# ( | ||
+ | #@Arg_HTML~Number,hp~@# ) | ||
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+ | Changes player health to //hp// without checking restrictions. The value can be set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability. | ||
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#@Identifier_HTML~shotAmmo~@# ( ) | #@Identifier_HTML~shotAmmo~@# ( ) |