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script:module:app [2020-07-18 16:27]
skyjake
script:module:app [2020-11-26 08:24] (current)
skyjake
Line 62: Line 62:
  
 Returns the current armor type (0, 1, or 2) of the player. Returns the current armor type (0, 1, or 2) of the player.
 +
 +
 +#​@Identifier_HTML~giveAmmo~@#​ ( 
 + #​@Arg_HTML~Number,​type~@#,​
 + #​@Arg_HTML~Number,​amount~@#​ )
 +
 +Gives the player ammo of a given type. The //type// is one of the internal ammo type IDs defined in doomdef.h or h2def.h.
  
  
Line 69: Line 76:
  
 Increases the player'​s armor points and changes the armor type. Increases the player'​s armor points and changes the armor type.
 +
 +
 +#​@Identifier_HTML~giveBackpack~@#​ ( )
 +
 +(Availability:​ Not available in Hexen.)
 +
 +Increases the player'​s max ammo capacity.
  
  
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 To stop the earthquake, set //​intensity//​ to zero. To stop the earthquake, set //​intensity//​ to zero.
 +
 +
 +#​@Identifier_HTML~setHealth~@#​ ( 
 + #​@Arg_HTML~Number,​hp~@#​ )
 +
 +Changes player health to //hp// without checking restrictions. The value can be set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability.
 +
  
 #​@Identifier_HTML~shotAmmo~@#​ ( ) #​@Identifier_HTML~shotAmmo~@#​ ( )
script/module/app.1595078820.txt.gz ยท Last modified: 2020-07-18 16:27 by skyjake