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App (Module)

Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions.


gamePlugin ( )

Returns the identifier of the currently loaded game plugin. The return value is text, for instance for libdoom:




An array of functions that will be called whenever the game changes. Note that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions.

def gameHasChanged(newGame)
    print "Game is now:", newGame
App.audienceForGameChange += [gameHasChanged]


Base class for players in the game.

armor ( )

(Availability: Not available in Hexen.)

Returns the current armor points of the player.

armorType ( )

(Availability: Not available in Hexen.)

Returns the current armor type (0, 1, or 2) of the player.

health ( )

Returns the current health points of the player.

id ( )

Returns the ID/console number of the player. In a single-player game, this is always zero.

power ( type : Number )

Returns the power-up counters of the player. The values are numbers of 35 Hz tics that count downward. If the value is positive, the corresponding power-up is in effect. The values for type depend on the game (enum powertype_t).

thing ( )

Returns the player mobj as a World.Thing object.

script/module/app.1576421280.txt.gz · Last modified: 2019-12-15 16:48 by skyjake