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script:module:app [2020-11-26 08:23] skyjake |
script:module:app [2020-11-26 08:24] (current) skyjake |
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- | #@Identifier_HTML~giveArmor~@# ( | + | #@Identifier_HTML~giveAmmo~@# ( |
#@Arg_HTML~Number,type~@#, | #@Arg_HTML~Number,type~@#, | ||
- | #@Arg_HTML~Number,points~@# ) | + | #@Arg_HTML~Number,amount~@# ) |
- | Increases the player's armor points and changes the armor type. | + | Gives the player ammo of a given type. The //type// is one of the internal ammo type IDs defined in doomdef.h or h2def.h. |
- | #@Identifier_HTML~giveAmmo~@# ( | + | #@Identifier_HTML~giveArmor~@# ( |
#@Arg_HTML~Number,type~@#, | #@Arg_HTML~Number,type~@#, | ||
- | #@Arg_HTML~Number,amount~@# ) | + | #@Arg_HTML~Number,points~@# ) |
- | + | ||
- | Gives the player ammo of a given type. The //type// is one of the internal ammo type IDs defined in doomdef.h or h2def.h. | + | |
+ | Increases the player's armor points and changes the armor type. | ||