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| duplicate_client_id [2006-07-23 13:41] – skyjake | duplicate_client_id [2006-07-23 13:42] (current) – skyjake | ||
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| + | {{stub}} | ||
| + | {{update}} | ||
| + | {{cleanup}} | ||
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| + | * Connection Refused / " | ||
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| + | If you get a line a bit like: | ||
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| + | < | ||
| + | </ | ||
| + | You probably have copied your [[doomsday]] installation to/from other computers on your local network or copied them to a friends computer for Internet gaming? | ||
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| + | The problem is caused by the [[client_id_number]] being stored in the file // | ||
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| + | [[version_1_9.0-beta5]] supports the command line option //-id// for specifying the client ID on the command line. | ||
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| + | ====== Discussion ====== | ||
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| + | The server requires a unique ID number for each client. The ID number is stored in the Client.ID file. If you copy a Doomsday installation from one computer to another, the ID number file is copied as well. This means when the second installation tries to connect to the first one, a duplicate ID error is reported and the connection is aborted. To fix this, you'll need to delete the Client.ID file from the copied installation. A new ID will be automatically generated when you start the game. | ||
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