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| sprite_frame [2006-07-23 12:26] – Sprite frames moved to Sprite frame skyjake | sprite_frame [2009-08-13 15:15] (current) – Robot: Changing Category:Map Author's Guide dewbot | ||
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| + | {{stub}} | ||
| + | {{update}} | ||
| + | {{cleanup}} | ||
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| + | What are Sprite Frames? | ||
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| + | Sprite frames are patches. They can be replaced with external resources just like all other patches (with the same rules for different game modes). The same restrictions apply, though: the dimensions of the external resource do not affect the actual size of the sprite frame. This means the external resources must really be [[high-resolution_texture|high-resolution]] versions of the original images. Otherwise the size and/or aspect ratio will not be right for the resource. | ||
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| + | For example, in order to replace the Doom medikit (lump name MEDIA0), one would place the file media0.png into the Patches directory. | ||
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| + | Color-mapped versions of sprite frames can have external resources, too. To indicate that a resource is color-mapped, | ||
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| + | < | ||
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| + | (patchName) is the sprite frame lump name. (classNum) is the number of the color translation class. This number is always zero in jDoom and jHeretic. In jHexen, it's the player' | ||
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