User Tools

Site Tools


modding:overview_of_resources_doomsday_1.x

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
modding:overview_of_resources_doomsday_1.x [2017-10-23 08:56]
skyjake
modding:overview_of_resources_doomsday_1.x [2019-12-31 15:30] (current)
skyjake [Textures and flats]
Line 1: Line 1:
 +====== Resources (version 1) ======
  
-====== Resource files and containers ​======+This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:​fs|packages]] in version 2 means the high-level management of resources is different. 
 + 
 + 
 +===== Resource files and containers =====
  
  
Line 157: Line 161:
 (B) = TGAs must be type 2 (uncompressed,​ unmapped RGB)  (B) = TGAs must be type 2 (uncompressed,​ unmapped RGB) 
  
-<blockquote>**Note:​** ​32-bit images are just 24-bit images with an additional 8 bits per pixel for the alpha channel.</​blockquote+<note>32-bit images are just 24-bit images with an additional 8 bits per pixel for the alpha channel.</​note
  
 The recommended format for high-resolution textures is paletted PNG. It is the easiest format in which to distribute the textures due to its small size. Since the palette doesn'​t have to be the same as the game'​s,​ it should be enough for many textures. ​ The recommended format for high-resolution textures is paletted PNG. It is the easiest format in which to distribute the textures due to its small size. Since the palette doesn'​t have to be the same as the game'​s,​ it should be enough for many textures. ​
Line 171: Line 175:
    
  
-<blockquote>**Note:​** ​The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make up the textures. For example: DOOR2_5 is a patch name, DOOR3 is the texture that uses DOOR2_5.</​blockquote+<note>The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make up the textures. For example: DOOR2_5 is a patch name, DOOR3 is the texture that uses DOOR2_5.</​note
  
 To disable high-resolution textures use the command line option ''​[[-nohightex]]''​. The option ''​[[-texdir]]''​ can be used to change the directory from which the textures are searched. ​ To disable high-resolution textures use the command line option ''​[[-nohightex]]''​. The option ''​[[-texdir]]''​ can be used to change the directory from which the textures are searched. ​
Line 291: Line 295:
  
  
 +===== MAPINFO lumps =====
 +
 +Doomsday supports MAPINFO lumps in the Hexen format.
 +
 +Source ports have extended MAPINFO with custom definitions. A handful of these are supported by Doomsday. By default, all unsupported definitions are reported as warnings in the log (Map category with Dev flag). These warnings are suppressed if the following comment line is found in the MAPINFO lump (since [[version:​2.2]]):​
 +
 +    // Doomsday: Ignore errors!
 ====== Plugins ====== ====== Plugins ======
  
modding/overview_of_resources_doomsday_1.x.1508738212.txt.gz · Last modified: 2017-10-23 08:56 by skyjake