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external_resource_file [2006-07-25 10:52] – 62_31_62.145 | external_resource_file [2009-08-13 15:05] (current) – Robot: Changing Category:Map Author's Guide dewbot | ||
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+ | Normally all resources such as [[wall_texture]]s, | ||
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+ | External resource files are easy to use. They do not require making changes to any configuration or definition files. As long as a resource file is placed in the correct directory, Doomsday will load and use it automatically. The external file's name (extension doesn' | ||
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+ | External resources are divided into a number of // | ||
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+ | ^ Category^ Purpose | | ||
+ | | Textures| Textures for walls and flats (floors and ceilings) | | ||
+ | | Flats| Textures just for flats (floors and ceilings) | | ||
+ | | Patches| Graphics for menus, fonts and sprite frames | | ||
+ | | LightMaps| Textures for dynamic lights | | ||
+ | | FlareMaps| Textures for primary flares (halos) | | ||
+ | | Music| Background music | | ||
+ | | Sfx| Sound effects| Resource categories | | ||
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+ | For example, sound effects for [[j_doom]] would be placed in the directory **Data\jDoom\Sfx\**. | ||
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+ | ====== See also ====== | ||
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+ | * [[game_mode]]s | ||
+ | * [[auto_folders]] | ||
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