User Tools

Site Tools


modding:auto_folder

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
modding:auto_folder [2017-03-19 22:21]
skyjake
modding:auto_folder [2017-03-19 22:21] (current)
skyjake
Line 1: Line 1:
 +====== Auto load folders (Doomsday 1.x) ======
 +
 +There are two special //auto load folders// that can be used to automatically load data files and [[DED]] definitions.
 +
 +Mod makers can use this feature to auto-load any definitions or resources their mod requires from within a container. This is the recommended way to package your mod but it is also possible to install files directly into these "auto load" folders. See [[containers]] for information on how to use this feature in containers.
 +
 +These folders are:
 +
 +<​code>​Data/​
 +   ​[game]/​
 +       Auto/
 +</​code>​and
 +
 +<​code>​Defs/​
 +   ​[game]/​
 +       Auto/
 +</​code>​
 +All WAD, PK3, ZIP and LMP (Lump) files placed in the **Data\[Game]\Auto\** directory will be automatically loaded at startup. The data files are loaded in alphabetical order, including all the subdirectories of the Auto directory.
 +
 +All DED files placed in the **Defs\[Game]\Auto\** directory will be automatically read at startup. The definition files are also loaded in alphabetical order, including all the subdirectories of the Auto directory.
 +
 +Virtual files (from a PK3 or a WAD) in the Auto directories will also be loaded.
 +
 +<​note>​Putting your mod into a container and populating the virtual file system with files from your container is the recommended way to package your Doomsday mod.</​note>​
 +
 +
 +===== See also =====
 +
 +  *  [[fs:lump assembly]]
  
modding/auto_folder.txt ยท Last modified: 2017-03-19 22:21 by skyjake