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addon_bundle [2017-03-19 19:35] – ↷ Links adapted because of a move operation skyjakemodding:addon_bundle [2017-03-20 20:17] (current) skyjake
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 +====== Add-on bundle ======
 +
 +
 +An //addon// bundle is a [[modding:addon_format|format]] first introduced by [[:Snowberry]]. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing [[Info]] metadata).
 +
 +
 +===== Anatomy =====
 +
 +The high-level structure of an //.addon// is as follows:
 +  
 +  name.addon /
 +   | contents /
 +   | data /
 +   | defs /
 +   | info
 +   | readme.html
 +
 +
 +The folder name is suffixed with **.addon**. This "extension" is required so that addon bundles can be easily recognized.
 +
 +
 +==== Metadata ====
 +
 +A couple of files inside the bundle have a special meaning:
 +
 +<code>[[info]]</code> (required, plain text file)  Describes what the addon does/contains (known as metadata). This is analogous to the use of //Info// in a [[addon_box|Box (Addon)]]. Note the lack of an extension in the name. [[snowberry]] [[snowberry_configuration_file|configuration definition]]s may be included (for example, defining new addon-specific options and/or text translations).
 +
 +<code>readme.html</code> (optional, HTML document)  Rich-formatted description of the addon. [[html|HTML markup]] is used for structure and styling, to make it easier to read. If present this description is used instead of that specified in the Info file (with the <code>readme</code> property).
 +
 +{{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, when the addon is highlighted in the Addons tab.}}
 +
 +<code>contents/</code> (required, folder)  All the contents of the bundle should be placed here.
 +TOC?? Now obsolete? --danij (talk) 01:30, 15 May 2015 (BST)
 +
 +
 +==== Definitions ====
 +
 +<code>defs/</code> (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday.
 +
 +
 +==== Data ====
 +
 +<code>data/</code> (optional, folder) The place for data files, including [[pk3]]s, [[wad]]s and [[modding:lmp]]s. These will be **loaded automatically** when the bundle is loaded by Doomsday.
 +
 +
 +===== Example =====
 +
 +
 +[[info]] metadata file for //"Amaze-DOOM"// (Episode One) by Mod-O-tron-2000! (-not a real mod):
 +  
 +  name: Amaze-DOOM Episode One
 +  provides: doom-mod-levelset
 +  
 +  component: game-jdoom
 +  
 +  language english (
 +    version: 6.01
 +    summary: Amazing DOOM maps that blow the bloody doors off!
 +    contact: http://www.moddingworld.com
 +    author: Mod-O-tron-2000
 +  
 +    copyright: 2015
 +    license: Do what you will, I don't care
 +  
 +    readme: Prepare for bewildering amazement and unparalleled levels of DOOMy goodness
 +  )
 +
 +
 +Place the above Info file and all the files belonging to episode one, in a [[pk3]] with a name of your choosing, for example **episodeone.pk3**:
 +  
 +  episodeone.pk3 /
 +   | info
 +   | lights.ded
 +   | main.ded
 +   | particles.ded
 +   | weapons.ded
 +   | weapons.wad
 +   | ...
 +
 +
 +That is it. You now have a compatible add-on.
 +
 +{{note|Mods comprised of multiple sub-components may be packaged into a [[addon_box|Box (Addon)]].}}
 +
 +
 +===== See also =====
 +
 +  *  [[Addon format]]
 +  *  [[Addon box]]
 +  *  [[Info]]
 +  *  [[Metadata]]
 +
 +
 +
 +
  
modding/addon_bundle.txt · Last modified: 2017-03-20 20:17 by skyjake