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howto:use_custom_sound_effects

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howto:use_custom_sound_effects [2010-11-04 18:08] (current)
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 +Sound samples can be replaced with [[wav]] files. The supported formats are 8-bit and 16-bit mono PCM with no compression. The **Sfx** [[resource_category]] directory is searched using the lump names of the original samples. For example, to replace [[j_doom]]'​s rocket launcher sound, the file **dsrlaunc.wav** would be placed in the **Data/​jDoom/​Sfx/​** directory.
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 +Another way to specify an [[external_resource_file]] is to use the [[sound]] definition "​Ext"​ key.
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 +[[doomsday]] will automatically detect the format of a sample if it's loaded from a [[wad]] file, making it possible to compile a [[wad]] out of [[wav]] samples.
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howto/use_custom_sound_effects.txt ยท Last modified: 2010-11-04 18:08 (external edit)