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howto:combination_lock [2017-03-20 08:43]
skyjake [Introduction]
howto:combination_lock [2017-03-20 18:20] (current)
skyjake [Introduction]
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-For this tutorial we will be utilizing XG to implement a combination lock. Be aware, that we will be chaining together multiple XG [[:​line_type|line types]] to create a re-usable lock mechanism that can be used to activate another mechanism (here, we will use a simple door but in your own maps you could [[xg:​class:​build_stairs|build stairs]], [[xg:​class:​end_level|end the level]] etc...).+For this tutorial we will be utilizing XG to implement a combination lock. Be aware, that we will be chaining together multiple XG [[xg:​line_type|line types]] to create a re-usable lock mechanism that can be used to activate another mechanism (here, we will use a simple door but in your own maps you could [[xg:​class:​build_stairs|build stairs]], [[xg:​class:​end_level|end the level]] etc...).
  
 In the process, we will discuss the event-driven nature of XG and how it can be used in different ways to replicate complex mechanisms. As such, this technique may not be suitable for those new to XG. In the process, we will discuss the event-driven nature of XG and how it can be used in different ways to replicate complex mechanisms. As such, this technique may not be suitable for those new to XG.
howto/combination_lock.txt · Last modified: 2017-03-20 18:20 by skyjake