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guide:2.2:readme_macos [2019-01-21 07:50]
wikidocs Generated from Amethyst source by wikidocs.py
guide:2.2:readme_macos [2019-12-07 11:19] (current)
wikidocs Generated from Amethyst source by wikidocs.py
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   * Dynamic shadowing effects for world objects   * Dynamic shadowing effects for world objects
   * [[Particle effects]] system   * [[Particle effects]] system
-  * 3D models for world objects ​(with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]],​ and [[particles]]+  * 3D models for world objects, [[skies]], [[skyboxes]],​ and [[particles]]
   * Environmental mapping effects for 3D models and world surfaces   * Environmental mapping effects for 3D models and world surfaces
   * Automatic world surface (light) [[decorations]]   * Automatic world surface (light) [[decorations]]
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 Other: ​ Other: ​
-  * [[Supported_platforms|Cross-platform]]runs on [[http://​qt.io/​|Qt]]+  * Cross-platform, ​based on the [[http://​qt.io/​|Qt ​framework]]
   * Open source (see [[devel|Getting Started]])   * Open source (see [[devel|Getting Started]])
   * [[Plugin]] based [[extensible architecture]]   * [[Plugin]] based [[extensible architecture]]
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   * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatible game and will access the IWAD files in the Steam games directories.   * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatible game and will access the IWAD files in the Steam games directories.
   * Using the ''​-iwad''​ command-line option. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look through the specified location and use all the recognized IWADs automatically. In other words, you can have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each launched game. \\ \\ ''​-iwad''​ will also accept multiple paths as parameters:<​code>​ -iwad path1 path2</​code>​   * Using the ''​-iwad''​ command-line option. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday will look through the specified location and use all the recognized IWADs automatically. In other words, you can have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for each launched game. \\ \\ ''​-iwad''​ will also accept multiple paths as parameters:<​code>​ -iwad path1 path2</​code>​
-  * The configuration variable ''​Config.resource.iwadFolder''​. This is typically set automatically via the user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. 
   * The configuration file //​~/​.doomsday/​paths // is checked for ''​iwaddir''​ (see <​html><​a href="#​paths_file">​Files</​a></​html>​).   * The configuration file //​~/​.doomsday/​paths // is checked for ''​iwaddir''​ (see <​html><​a href="#​paths_file">​Files</​a></​html>​).
   * Environment variables DOOMWADDIR and DOOMWADPATH (see <​html><​a href="#​environ">​Environment</​a></​html>​).   * Environment variables DOOMWADDIR and DOOMWADPATH (see <​html><​a href="#​environ">​Environment</​a></​html>​).
 +  * The configuration variable ''​Config.resource.packageFolder''​. This is typically set automatically via the user interface, for instance when you first start Doomsday. Its value can also be manipulated in the Doomsday Script command prompt. (The variable ''​Config.resource.recursedFolders''​ determines if subdirectories should be searched.)
  
 Doomsday tries to recognize IWAD files based on their contents. The [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​apps/​libdoomsday/​net.dengine.base.pack/​databundles.dei|identification criteria can be viewed in GitHub]]. ​ Doomsday tries to recognize IWAD files based on their contents. The [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​apps/​libdoomsday/​net.dengine.base.pack/​databundles.dei|identification criteria can be viewed in GitHub]]. ​
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 Additional documentation is available in the [[https://​manual.dengine.net/​|Doomsday Manual]]. ​ Additional documentation is available in the [[https://​manual.dengine.net/​|Doomsday Manual]]. ​
  
-  * [[guide|Getting started with Doomsday]] +  * [[guide/​introduction|Getting started with Doomsday]] 
-  * [[version|Version history]]+  * [[version/history|Version history]]
   * [[modding/​overview_of_resources_doomsday_1.x|Doomsday 1 resources]]   * [[modding/​overview_of_resources_doomsday_1.x|Doomsday 1 resources]]
-  * [[assets|Doomsday 2 packages ​and assets]] +  * [[assets/overview|Packages ​and assets]] 
-  * [[ded|Definitions Reference: ​DED and finale script ​syntax]]+  * [[ded/ded|DED ​definitions ​and intro/finale ​animations]] 
 +  * [[script/​reference|Doomsday Script]]
   * [[https://​tracker.dengine.net/​projects/​deng/​roadmap|Project roadmap and features in planning]]   * [[https://​tracker.dengine.net/​projects/​deng/​roadmap|Project roadmap and features in planning]]
 <​html><​a name="​acks"></​a></​html> ​ <​html><​a name="​acks"></​a></​html> ​
guide/2.2/readme_macos.txt · Last modified: 2019-12-07 11:19 by wikidocs