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games:jdoom_version_1_15_0-beta1_.4 [2007-07-29 05:37] (current)
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 +{{relinfo|jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0|420613|420590|420589}}
 +====== Fixes ======
 +  *  Automatic weapon switching now works in [[co-op]] games.
 +  *  [[voodoo_doll]] spawning bug exhibited on maps such as **caesar.wad**.
 +  *  //Boss Brain doesn'​t die by rockets as easily//: Splash damage is now considered to be infinetly tall when testing [[boss_brain]] vs missile collisions.
 +  *  [[doom2]]'​s **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**.
 +  *  Mobj->​Soundtarget data is now saved. This fixes the bug where monsters would forget where they heard the player(s) after loading a saved game.
 +  *  Mobj->​Tracer data is now saved. This fixes the bug where the targeted [[mobj]] for [[archvile]] fire attacks and [[revenant]] homing missiles would be lost after loading a saved gane.
 +  *  Animated textures in [[tnt]] and [[plutonia]] were not working correctly.
 +  *  A logic error in the original [[doom]] which prevented the **GOTMEDINEED** message from ever being used.
 +  *  An inverted test in the original [[doom]] logic which prevented the **OUCH** face from ever being used.
 +====== Changes ======
 +  *  Removed fixed limits:
 +    *  Max number of boss brain spawnspots.
 +    *  Max number of archived [[mobj]]s.
 +    *  Max number of active platforms.
 +    *  Max number of active switches.
 +    *  Max number of adjoining sectors (MAX_ADJOINING_SECTORS):​ Used when searching for next heighest/​lowest plane.
 +  *  Changed: Automatic weapon switching has two modes: 1= If better, 2= Always.
 +  *  Changed: Save & Load slots are now sync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 automatically. ​
 +  *  Changed: [[cvar]] [[ctl-look-speed]]:​ Is now specified using a floating point value  in the range [0...1].
 +  *  Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight.
 +  *  Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing ​ the [[automap]].
 +  *  Changed: [[ccmd]] [[spawnmobj]]:​ Added an alternative means to specifiy the type to be spawned using the [[mobj_name]] (as defined via a [[thing]] definition).
 +====== New features ======
 +  *  [[game_status_console_variable]]s:​ read-only cvars that show the status of various player/game values, [[player-health]],​ [[map-name]],​ etc.
 +  *  The "skill 0 trick" is now supported (in the original DOOM, if the skill mode was set to zero using the "​-skill"​ command line option, no monsters would be spawned into the map at start.
 +  *  [[ccmd]] [[exitlevel]]:​ Exit the current level via the normal exit and go to the intermission.
 +===== Editing =====
 +  *  Support added for [[boom]] [[thing]] flags:
 +    *  **Not Deathmatch**:​ Thing will only be spawned if **not** playing a deathmatch game mode.
 +    *  **Not Coop**: Thing will only be spawned if **not** playing a co-operative game mode.
 +  *  Support added for [[boom]] [[linedef]] flags:
 +    *  **Pass Thru**:
 +    *  **Any Trigger**: This flag overrides [[xg]] activation type requirements unless the **ltf2_override_any** flag is set in the XG the [[line_type]]->​Flags2 paramater.
 +  *  Support added for [[boom]] extension lumps:
 +    *  [[animated]]:​ Used to define [[flat]]/​[[texture]] animation sequences.
 +    *  [[switches]]:​ Used to define two-state [[texture]] animation sequences for use as switches.
 +  *  Most of [[j_heretic]]'​s MF2_ flags: Are now supported via [[thing]] definitions (including **//​floorclip//​**//',​ //​**floatbob**'​ etc...).
 +  *  New [[values]]:
 +    *  **//​Player|Green Armor Class//**: Armor class of the [[green_armor]] pickup.
 +    *  **//​Player|Blue Armor Class//**: Armor class of the [[blue_armor]] pickup.
 +    *  **//​Player|God Health//**: Health displayed in the HUD when in [[god_mode]].
 +    *  **//​Player|IDFA Armor//**: Armor given with the [[idfa]] cheat.
 +    *  **//​Player|IDKFA Armor//**: Armor given with [[idkfa]] cheat.
 +    *  **//​Player|IDFA Armor Class//**: Armor class given with [[idfa]] cheat.
 +    *  **//​Player|IDKFA Armor Class//**: Armor class given with [[idkfa]] cheat.
 +    *  **//​MegaSphere|Give|Health//​**:​ Health given when a [[mega_sphere]] is collected.
 +    *  **//​SoulSphere|Give|Health//​**:​ Health given when a [[soul_sphere]] is collected.
 +    *  **//​SoulSphere|Give|Health Limit//**: Max health limit when a [[soul_sphere]] is collected.
 +===== Gameplay =====
 +  *  Customisable weapon change order preferences:​ via weapons menu and cvars.
 +  *  [[ccmd]] [[suicide]]:​ Commit suicide in non deathmatch games.
 +  *  Compatibility options (and menu) for DOOM.exe fixes and changes:
 +    *  [[game-maxskulls]]:​ remove max LostSoul spawn limit on Pain Elementals (off by default).
 +    *  [[game-skullsinwalls]]:​ prevent LostSouls from being spawned inside walls (on by default).
 +    *  [[game-raiseghosts]]:​ prevent Archviles from raising ghosts (on by default).
 +    *  [[game-anybossdeath666]]:​ The death of ANY boss monster triggers a 666 special (off by default).
 +    *  [[game-monsters-stuckindoors]]:​ Monsters can get stuck in doortracks (off by default).
 +    *  [[game-objects-hangoverledges]]:​ Only some objects can hang over tall ledges (on by default).
 +    *  [[game-objects-clipping]]:​ Use EXACTLY DOOM's clipping code (off by default).
 +    *  [[game-zombiescanexit]]:​ Zombie players can exit levels (off by default).
 +    *  [[game-player-wallrun-northonly]]:​ Players can only wallrun North (off by default).
 +    *  [[game-objects-falloff]]:​ Objects fall under their own weight (on by default).
 +  *  New server-side [[cvars]]:
 +    *  [[server-game-bfg-freeaim]]:​ Allow free-aim with BFG in multiplayer games.
 +    *  [[server-game-mod-damage]]:​ Enemy (mob) damage modifier, multiplayer (1..100).
 +    *  [[server-game-mod-health]]:​ Enemy (mob) health modifier, multiplayer (1..20).
 +    *  [[server-game-monster-meleeattack-nomaxz]]:​ to disable the fix added in the lxDoom source release to prevent monsters melee attacks having infinite z range. This is a server-side [[cvar]] so all logged in clients are affected.
 +    *  [[server-game-radiusattack-nomaxz]]:​ all radius attacks are infinitely tall. This is a server-side [[cvar]] so all logged in clients are affected.
 +    *  [[server-game-respawn-monsters-nightmare]]:​ monsters respawn in Nightmare skill
 +  *  New client-side [[cvars]]:
 +    *  [[player-berserkswitch]]:​ Automatically switch to fists when collected.
 +    *  [[player-death-lookup]]:​ Makes the player look upwards when killed.
 +    *  [[player-weapon-nextmode]]:​ Use custom order for next/​previous weapon cycle.
 +===== HUD =====
 +  *  Added new fullscreen view modes (accessed directly using the console or using the increase/​decrease view window controls):
 +    *  **Hide**: No HUD indicators will be drawn (note, chat and other messages will still be visible as normal).
 +    *  **Floating statusbar**:​ The status bar is drawn on top of the player view (instead of underneath it) positioned centrally.
 +  *  New [[cvars]]:
 +    *  [[hud-color-a]]:​ Alpha value of counters shown in fullscreen mode.
 +    *  [[hud-face]]:​ Show the Doom Guy's face in fullscreen mode.
 +    *  [[hud-icon-alpha]]:​ Alpha value of icons shown in fullscreen mode.
 +    *  [[hud-status-alpha]]:​ Alpha value of [[status_bar]] background.
 +    *  [[hud-status-icon-a]]:​ Alpha value of statusbar icons/​counters.
games/jdoom_version_1_15_0-beta1_.4.txt ยท Last modified: 2007-07-29 05:37 (external edit)