This shows you the differences between two versions of the page.
— | games:jdoom_version_1_15_0-beta1_.4 [2007-07-29 02:37] (current) – created - external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | < | ||
+ | {{verlinks|jDoom|1.14.6|1.15.0-beta1...4|1.15.0-beta5}} | ||
+ | {{relinfo|jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0|420613|420590|420589}} | ||
+ | </ | ||
+ | |||
+ | |||
+ | ====== Fixes ====== | ||
+ | |||
+ | * Automatic weapon switching now works in [[co-op]] games. | ||
+ | * [[voodoo_doll]] spawning bug exhibited on maps such as **caesar.wad**. | ||
+ | * //Boss Brain doesn' | ||
+ | * [[doom2]]' | ||
+ | * Mobj-> | ||
+ | * Mobj-> | ||
+ | * Animated textures in [[tnt]] and [[plutonia]] were not working correctly. | ||
+ | * A logic error in the original [[doom]] which prevented the **GOTMEDINEED** message from ever being used. | ||
+ | * An inverted test in the original [[doom]] logic which prevented the **OUCH** face from ever being used. | ||
+ | |||
+ | |||
+ | ====== Changes ====== | ||
+ | |||
+ | * Removed fixed limits: | ||
+ | * Max number of boss brain spawnspots. | ||
+ | * Max number of archived [[mobj]]s. | ||
+ | * Max number of active platforms. | ||
+ | * Max number of active switches. | ||
+ | * Max number of adjoining sectors (MAX_ADJOINING_SECTORS): | ||
+ | * Changed: Automatic weapon switching has two modes: 1= If better, 2= Always. | ||
+ | * Changed: Save & Load slots are now sync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 automatically. | ||
+ | * Changed: [[cvar]] [[ctl-look-speed]]: | ||
+ | * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight. | ||
+ | * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing | ||
+ | * Changed: [[ccmd]] [[spawnmobj]]: | ||
+ | |||
+ | |||
+ | ====== New features ====== | ||
+ | |||
+ | * [[game_status_console_variable]]s: | ||
+ | * The "skill 0 trick" is now supported (in the original DOOM, if the skill mode was set to zero using the " | ||
+ | * [[ccmd]] [[exitlevel]]: | ||
+ | |||
+ | |||
+ | ===== Editing ===== | ||
+ | |||
+ | * Support added for [[boom]] [[thing]] flags: | ||
+ | * **Not Deathmatch**: | ||
+ | * **Not Coop**: Thing will only be spawned if **not** playing a co-operative game mode. | ||
+ | * Support added for [[boom]] [[linedef]] flags: | ||
+ | * **Pass Thru**: | ||
+ | * **Any Trigger**: This flag overrides [[xg]] activation type requirements unless the **ltf2_override_any** flag is set in the XG the [[line_type]]-> | ||
+ | * Support added for [[boom]] extension lumps: | ||
+ | * [[animated]]: | ||
+ | * [[switches]]: | ||
+ | * Most of [[j_heretic]]' | ||
+ | * New [[values]]: | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | * **// | ||
+ | |||
+ | |||
+ | ===== Gameplay ===== | ||
+ | |||
+ | * Customisable weapon change order preferences: | ||
+ | * [[ccmd]] [[suicide]]: | ||
+ | |||
+ | * Compatibility options (and menu) for DOOM.exe fixes and changes: | ||
+ | * [[game-maxskulls]]: | ||
+ | * [[game-skullsinwalls]]: | ||
+ | * [[game-raiseghosts]]: | ||
+ | * [[game-anybossdeath666]]: | ||
+ | * [[game-monsters-stuckindoors]]: | ||
+ | * [[game-objects-hangoverledges]]: | ||
+ | * [[game-objects-clipping]]: | ||
+ | * [[game-zombiescanexit]]: | ||
+ | * [[game-player-wallrun-northonly]]: | ||
+ | * [[game-objects-falloff]]: | ||
+ | |||
+ | * New server-side [[cvars]]: | ||
+ | * [[server-game-bfg-freeaim]]: | ||
+ | * [[server-game-mod-damage]]: | ||
+ | * [[server-game-mod-health]]: | ||
+ | * [[server-game-monster-meleeattack-nomaxz]]: | ||
+ | * [[server-game-radiusattack-nomaxz]]: | ||
+ | * [[server-game-respawn-monsters-nightmare]]: | ||
+ | |||
+ | * New client-side [[cvars]]: | ||
+ | * [[player-berserkswitch]]: | ||
+ | * [[player-death-lookup]]: | ||
+ | * [[player-weapon-nextmode]]: | ||
+ | |||
+ | |||
+ | ===== HUD ===== | ||
+ | |||
+ | * Added new fullscreen view modes (accessed directly using the console or using the increase/ | ||
+ | * **Hide**: No HUD indicators will be drawn (note, chat and other messages will still be visible as normal). | ||
+ | * **Floating statusbar**: | ||
+ | * New [[cvars]]: | ||
+ | * [[hud-color-a]]: | ||
+ | * [[hud-face]]: | ||
+ | * [[hud-icon-alpha]]: | ||
+ | * [[hud-status-alpha]]: | ||
+ | * [[hud-status-icon-a]]: |