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| — | games:jdoom_version_1_15.0-beta6 [2007-07-29 10:52] (current) – created - external edit 127.0.0.1 | ||
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| + | < | ||
| + | {{futurerel|jDoom|(TBC)}} | ||
| + | {{verlinks|jDoom|1.15.0-beta5.1|1.15.0-beta6|1.15.0-beta7}} | ||
| + | </ | ||
| + | |||
| + | The focus of Beta 6 is on updating API usage to the latest version Doomsday. The other main goal is improvements to multiplayer, | ||
| + | |||
| + | |||
| + | ====== Planned changes and new features ====== | ||
| + | |||
| + | * Update texture/ | ||
| + | |||
| + | * Multiplayer improvements: | ||
| + | * Map rules: display in the HUD with a big, easy-to-see font. | ||
| + | * Utlize new common code library voting system. | ||
| + | * Show player names in HUD, above the player mobjs. | ||
| + | * Show player list in co-op (with player health). | ||
| + | |||
| + | |||
| + | ====== Planned fixes ====== | ||
| + | |||
| + | The following planned fixes are listed in a rough order of priority. Beta 6 will include as many of these as we can implement in the allotted time. | ||
| + | |||
| + | * More multiplayer fixes. | ||
| + | * See your own chat messages in the HUD. | ||
| + | * Chat input should not overlap HUD messages. | ||
| + | * Firing weapons must be clientside: damage to other players. | ||
| + | * Spawn missiles on clientside, exclude source player in deltas. | ||
| + | * Use < | ||
| + | |||
| + | * Fix demo recording and playback. | ||
| + | * View angle handling/ | ||
| + | * Non-animation of psprites. | ||
| + | * SIGSEGV - Attempting to create new local players during demo playback. | ||
| + | * Clients should record local effects and objects into demo files (e.g., particle effects, HUD animations). | ||
| + | |||
| + | * Are player view angle changes still properly synchronized with gameplay? Investigate circle-strafing | ||
| + | * Statusbar and fullscreen HUD fading/ | ||
| + | * Flying creatures get stuck inside one another rarely. http:// | ||
| + | |||
| + | |||
| + | ======= Completed Work ======= | ||
| + | |||
| + | |||
| + | ====== New Features ====== | ||
| + | |||
| + | * Support BOOM line special id 85: Scroll textures on this linedef to the right, one world unit per tic. | ||
| + | * Added [[hud-face-ouchfix]]: | ||
| + | |||
| + | |||
| + | ====== Fixes ====== | ||
| + | |||
| + | * Crushing sectors could not be reactivated once stopped (http:// | ||
| + | * Using the auto-hiding HUD; it would be hidden when not running in full-screen mode. | ||
| + | * Using the auto-hiding HUD; it would be hidden instantly when changing from a windowed mode to full-screen. The HUD auto-hide timer is now reset during this change. | ||
| + | * Flying creatures would rise/fall, tracking the player even when a camera. | ||
| + | * Handling of the compatibility option, " | ||
| + | * Support for DOOM v1.09 save games was broken. | ||
| + | |||
| + | |||
| + | ====== Changes ====== | ||
| + | |||
| + | |||
| + | * Updated to the latest version of the common code library. | ||
| + | * Save game functionality was introduced, which is now utilized by jDoom. | ||
| + | * Automap functionality was introduced, which is now utilized by jDoom. | ||