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fs:virtual_directory_mapping [2017-03-15 07:34] – [See also] skyjakefs:virtual_directory_mapping [2017-03-15 07:34] (current) skyjake
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 +====== Virtual directory mapping ======
 +
 +[[version:1.9.0]] introduces //virtual directory mappings// (abbrev. VDM), which allow you
 +to make the contents of one directory appear inside another directory
 +at runtime.  For example, you could have a directory called
 +**MyAuto** with a set of data files somewhere on your hard drive.
 +You could map this directory to **Data/<Game>/Auto**, which would
 +cause **MyAuto** to behave as though it was an auto-loading
 +directory.
 +
 +A virtual directory mapping is defined using the //-vdmap// option.
 +It takes the source and destination directories as parameters.  For
 +example:
 +<code>
 +-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"
 +</code>
 +
 +You can define an unlimited number of virtual directory mappings using
 +multiple //-vdmap// options.
 +
 +Note, however, that //-vdmap// only affects real files. It does not
 +affect virtual files in [[pk3]]s or anywhere else.  The virtual directory
 +mappings are tried when all other methods of finding a file have failed. So,
 +all real files and [[virtual_file]]s override the VDMs.
 +
 +
  
fs/virtual_directory_mapping.txt · Last modified: 2017-03-15 07:34 by skyjake