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doomsday_engine [2017-03-13 08:11]
skyjake
doomsday_engine [2017-03-25 20:51]
87.100.198.188 ↷ Links adapted because of a move operation
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 ====== About Doomsday ====== ====== About Doomsday ======
  
-The //Doomsday Engine// is an enhanced Doom source port for the Windows, macOS, and Linux platforms. It is based on the source code of [[id_software]]'​s [[doom]] and [[raven_software]]'​s [[heretic]] and [[hexen]]. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. Most of the development work has been done by Jaakko Keränen (skyjake).+The //Doomsday Engine// is an enhanced Doom source port for the Windows, macOS, and Linux platforms. It is based on the source code of [[id_software]]'​s [[games:doom]] and [[raven_software]]'​s [[heretic]] and [[hexen]]. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. Most of the development work has been done by Jaakko Keränen (skyjake).
  
 The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/​server networking. A lot of emphasis is placed on good-looking graphics. The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/​server networking. A lot of emphasis is placed on good-looking graphics.
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 The source code of the Doomsday project is a combination of the original Doom, Heretic and Hexen sources and my own code. Due to the large size of the code bases, little effort has been spent on unifying the code stylistically. This means the modules of the project do not share a common style. The source code of the Doomsday project is a combination of the original Doom, Heretic and Hexen sources and my own code. Due to the large size of the code bases, little effort has been spent on unifying the code stylistically. This means the modules of the project do not share a common style.
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-===== See also ===== 
- 
-  *  [[Requirements]] 
-  *  [[Installation]] 
-  *  [[Current events]] in the project 
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doomsday_engine.txt · Last modified: 2017-03-25 20:51 by 87.100.198.188