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devel:file_system [2017-03-20 14:02]
skyjake
devel:file_system [2017-03-20 22:08]
skyjake
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-This page is about ''​de::​FS'',​ the virtual ​file system ​of [[Doomsday 2]].+====== Internal ​file system ​======
  
- +The ''​de::​FS''​ class is the main interface to the [[Doomsday 2]] internal file system. It maintains a tree of files and folders. It provides a way to quickly and efficiently locate files anywhere in the tree. It also contains semantic information about the structure and content of the tree, allowing others to know how to treat the files and folders.
-===== Internal file system ===== +
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- +
-The ''​de::​FS''​ class is the main interface to the [[libdeng2]] internal file system. It maintains a tree of files and folders. It provides a way to quickly and efficiently locate files anywhere in the tree. It also contains semantic information about the structure and content of the tree, allowing others to know how to treat the files and folders.+
  
 ''​de::​FS''​ plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file system contents to a portable, logical folder hierarchy: it also provides access to most of the engine'​s internal state, including configuration scripts, UI objects, the game world and its objects, and other runtime data. ''​de::​FS''​ plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file system contents to a portable, logical folder hierarchy: it also provides access to most of the engine'​s internal state, including configuration scripts, UI objects, the game world and its objects, and other runtime data.
devel/file_system.txt · Last modified: 2017-03-20 22:08 by skyjake