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— | delta [2006-08-21 19:55] (current) – skyjake | ||
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+ | //Deltas// contain information about map data. Periodically, | ||
+ | deltas record the differences in the game world compared to the last time | ||
+ | deltas were generated, e.g. the movement of map objects and planes, | ||
+ | and sector light changes. On serverside, each client has a delta pool, | ||
+ | which contains all the deltas about to be sent. A delta is not removed | ||
+ | from the pool until the client acknowledges receiving it. Deltas are resent until acknowledged. All delta processing is done in **sv_pool.c**. | ||
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+ | Delta generation will be undergoing changes for [[version_1_9.0]]. [[dmu]] will be utilized for more efficiently generating deltas, without having to resort to a registry of historical map data. | ||
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