User Tools

Site Tools


devel:console_player

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
devel:console_player [2017-03-20 19:41]
skyjake
devel:console_player [2017-03-20 19:43]
skyjake [Example]
Line 4: Line 4:
 //Console player// is the term used for referring to players based on the server'​s player indexing scheme. //Console player// is the term used for referring to players based on the server'​s player indexing scheme.
  
-In [[version:1_9.7]], console player 0 is reserved for the server and is never used for players. This makes console player 1 the first actual player present in the game.+In [[version:1.9.7]], console player 0 is reserved for the server and is never used for players. This makes console player 1 the first actual player present in the game.
  
  
Line 12: Line 12:
 ^ Console player^ Server^ Client "​Foo"​^ Client "​Bar"​ | ^ Console player^ Server^ Client "​Foo"​^ Client "​Bar"​ |
 | 0| reserved, not used| reserved for communicating with the server| reserved for communicating with the server | | 0| reserved, not used| reserved for communicating with the server| reserved for communicating with the server |
-| 1| player "​foo"​ in game| [[local_player]] 1| remote player "​foo"​ | +| 1| player "​foo"​ in game| [[local player]] 1| remote player "​foo"​ | 
-| 2| player "​bar"​ in game| remote player "​bar"​| [[local_player]] 1 (yes, #1 as on "​foo"​) |+| 2| player "​bar"​ in game| remote player "​bar"​| [[local player]] 1 (yes, #1 as on "​foo"​) |
  
  
devel/console_player.txt · Last modified: 2017-03-20 19:43 by skyjake