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devel:compiling_and_running_1.15_or_earlier_qmake

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devel:compiling_and_running_1.15_or_earlier_qmake [2017-03-15 09:02]
skyjake
devel:compiling_and_running_1.15_or_earlier_qmake [2017-03-15 09:03]
skyjake
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-===== Platform-specific notes =====+==== Platform-specific notes ====
  
-==== Windows ​====+=== Windows ===
  
   *  You need to manually specify all 3rd party SDK paths (e.g., FMOD, SDL). Examples have been provided in **config_user-example.pri**.   *  You need to manually specify all 3rd party SDK paths (e.g., FMOD, SDL). Examples have been provided in **config_user-example.pri**.
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-==== Mac OS X ====+=== Mac OS X ===
  
   *  You will most likely want to compile using the default Mac OS SDK that matches the version of your operating system. You can do this by adding ''​CONFIG+=deng_nativesdk''​ to your **config_user.pri**. When you run qmake, it will print a message about the selected SDK. (See **config_macx.pri** for details. For the needs of the [[autobuilder]],​ the SDK selection by default occurs based on which version of Qt is available.)   *  You will most likely want to compile using the default Mac OS SDK that matches the version of your operating system. You can do this by adding ''​CONFIG+=deng_nativesdk''​ to your **config_user.pri**. When you run qmake, it will print a message about the selected SDK. (See **config_macx.pri** for details. For the needs of the [[autobuilder]],​ the SDK selection by default occurs based on which version of Qt is available.)
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-==== Unix ====+=== Unix ===
  
   *  Set the PREFIX in **config_user.pri** or on the qmake command line so the installed files are placed in a suitable location (e.g., "​~/​deng"​). It is not possible to run the game without "make install"​.   *  Set the PREFIX in **config_user.pri** or on the qmake command line so the installed files are placed in a suitable location (e.g., "​~/​deng"​). It is not possible to run the game without "make install"​.
devel/compiling_and_running_1.15_or_earlier_qmake.txt ยท Last modified: 2017-08-31 17:32 by skyjake