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| ded:values_for_heretic [2019-03-03 18:07] – [Weapon Info] skyjake | ded:values_for_heretic [2020-11-22 12:02] (current) – skyjake | ||
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| + | ====== Values for Heretic ====== | ||
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| + | When using the Heretic Plugin, the following values can be edited in a Values definition: | ||
| + | |||
| + | ===== Syntax ===== | ||
| + | | ||
| + | Values | ||
| + | { | ||
| + | Menu Label { | ||
| + | <label text> = "< | ||
| + | } | ||
| + | | ||
| + | Intermission Label { | ||
| + | <label text> = "< | ||
| + | } | ||
| + | | ||
| + | AI { | ||
| + | Infight = " | ||
| + | }; | ||
| + | | ||
| + | Player { | ||
| + | Max ammo { | ||
| + | < | ||
| + | }; | ||
| + | Max health = " | ||
| + | }; | ||
| + | | ||
| + | Weapon Info { | ||
| + | < | ||
| + | Id = "< | ||
| + | Static = " | ||
| + | Per shot { | ||
| + | < | ||
| + | }; | ||
| + | | ||
| + | # Powered mode: | ||
| + | 2 { | ||
| + | Static = " | ||
| + | Per shot { | ||
| + | < | ||
| + | }; | ||
| + | }; | ||
| + | | ||
| + | }; | ||
| + | }; | ||
| + | } | ||
| + | |||
| + | ==== Player ==== | ||
| + | |||
| + | There may be multiple Player blocks per Values definition, later definitions override earlier ones. | ||
| + | |||
| + | ; Max ammo | ||
| + | : Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup. (Since [[version: | ||
| + | |||
| + | ==== Weapon Info ==== | ||
| + | |||
| + | There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table below). | ||
| + | |||
| + | ; Static | ||
| + | : Setting this to " | ||
| + | ; Per shot | ||
| + | : Amount(s) of ammo used per shot. You can specify one or more ammo types. Any types not specified are automatically set to zero. (Since [[version: | ||
| + | |||
| + | === Power level 2 === | ||
| + | |||
| + | Player weapons behave differently with the Tome of Power. Values for these powered weapons are defined in the subgroup '' | ||
| + | |||
| + | Values { | ||
| + | Weapon Info { | ||
| + | 1 { | ||
| + | 2 { | ||
| + | Per shot { Crystal = " | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | ===== Reference Tables ===== | ||
| + | |||
| + | ==== Weapon Numbers ==== | ||
| + | |||
| + | In Heretic the weapon numbering is as follows: | ||
| + | |||
| + | ^ Number ^ Weapon ID | | ||
| + | | 0 | staff | | ||
| + | | 1 | goldwand | | ||
| + | | 2 | crossbow | | ||
| + | | 3 | blaster | | ||
| + | | 4 | skullrod | | ||
| + | | 5 | phoenixrod | | ||
| + | | 6 | mace | | ||
| + | | 7 | gauntlets | | ||
| + | |||
| + | Note that when the player is transformed to a Chicken, all weapons are replaced with the Beak. | ||
| + | ==== Ammo names ==== | ||
| + | |||
| + | In Heretic the following ammo types are defined (since [[version: | ||
| + | |||
| + | ^ Ammo name | | ||
| + | | Crystal | | ||
| + | | Arrow | | ||
| + | | Orb | | ||
| + | | Rune | | ||
| + | | FireOrb | | ||
| + | | MSphere | | ||
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