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ded:values_for_libdoom [2017-03-16 07:40] skyjakeded:values_for_doom [2017-03-16 07:42] (current) – ↷ Page name changed from ded:values_for_libdoom to ded:values_for_doom skyjake
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 +====== Values for Doom ======
 +
 +
 +When using the Doom Plugin, the following values can be edited in a Values definition:
 +
 +
 +===== Syntax =====
 +
 +  
 +  Values
 +  {
 +    Player {
 +      Health = "0";
 +      Max health = "0";
 +      Health limit = "0";
 +      Weapon = "<weaponnumber>";
 +  
 +      Green armor = "0";
 +      Blue armor = "0";
 +  
 +      Max ammo {
 +        <ammoname> = "0";
 +      };
 +  
 +      Clip ammo {
 +        <ammoname> = "0";
 +      };
 +  
 +      Init ammo {
 +        <ammoname> = "0";
 +      };
 +    };
 +  
 +    AI {
 +      Infight = "0";
 +    };
 +  
 +    Weapon Info {
 +      <weaponnumber> {
 +        Type = "<ammoname>";
 +        Per shot = "0";
 +        Owned = "0";
 +        Static = "0";
 +        Up = "<stateid>";
 +        Down = "<stateid>";
 +        Ready = "<stateid>";
 +        Atk = "<stateid>";
 +        Flash = "<stateid>";
 +      };
 +    };
 +  }
 +
 +
 +
 +==== Player ====
 +
 +There may be multiple Player blocks per Values definition, later definitions override earlier ones.
 +
 +  ; Health
 +  : Initial health. Default value is 100.
 +  ; Max health
 +  : Maximum health. Default value is 100.
 +  ; Health limit
 +  : Absolute health limit. Default value is 200.  
 +  ; Weapon
 +  : Weapon the player will be spawned holding (see reference table below).
 +  ; Green armor
 +  : How many armor points a green armor gives when picked up. Default value is 100.
 +  ; Blue armor
 +  : How many armor points a blue armor gives when picked up and also the maximum ammount of armor the player can have. Default value is 200.
 +  ; Max ammo
 +  : Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup.
 +  ; Clip ammo
 +  : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo items give five clips, dropped weapons give one clip and found weapons give two clips.
 +  ; Init ammo
 +  : Amount of ammo given when player is spawned
 +
 +
 +==== AI ====
 +
 +There may be multiple AI blocks per Values definition, later definitions override earlier ones.
 +
 +  ; Infight
 +  : 1 = Enable Mosnter in-fighting (ie Imps attacking Imps).
 +
 +
 +==== Weapon Info ====
 +
 +There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table bellow).
 +
 +
 +  ; Type
 +  : Type of ammo this weapon uses. Must be a valid ammo name (see reference table bellow).
 +  ; Per shot
 +  : How many rounds per shot.
 +  ; Owned
 +  : If this is "1" the player is given this weapon when spawned.
 +  ; Static
 +  : Setting this to "1" will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take the same amount of time to switch as the raise/lower animation would take.
 +  ; Up
 +  : [[State]] while raising.
 +  ; Down
 +  : [[State]] while lowering.
 +  ; Ready
 +  : [[State]] while ready/idle.
 +  ; Atk
 +  : [[State]] when beginning an attack.
 +  ; Flash
 +  : [[State]] when fully bright.  
 +
 +===== Reference Tables =====
 +
 +==== Weapon Numbers ====
 +
 +In DOOM the weapon numbering is as follows:
 +
 +^ Number^ Weapon name |
 +| 0| Fists |
 +| 1| Pistol |
 +| 2| Shotgun |
 +| 3| Chaingun |
 +| 4| Rocket Launcher |
 +| 5| Plasma Rifle |
 +| 6| BFG |
 +| 7| Chainsaw |
 +| 8| Super Shotgun |
 +
 +==== Ammo names ====
 +
 +In DOOM the following ammo types are defined:
 +
 +^ Ammo name |
 +| Noammo |
 +| Clip |
 +| Shell |
 +| Cell |
 +| Misl |
 +
 +
 +
 +
 +
  
ded/values_for_doom.txt · Last modified: 2017-03-16 07:42 by skyjake