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| ded:generator [2017-03-20 05:54] – skyjake | ded:generator [2017-03-20 06:36] (current) – [See also] skyjake | ||
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| + | ====== Generator (DED) ====== | ||
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| + | In Doomsday all particle effects are controlled by the particle subsystem. The particle subsystem' | ||
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| + | ===== Limitations ===== | ||
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| + | There is a limit to the number of active particle generator entities in the | ||
| + | level (currently **512**). If the maximum number is reached, existing non-static generators will be destroyed to make room for any new generators. | ||
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| + | ===== Triggers ===== | ||
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| + | There are several methods of triggering a generator, each of which is outlined below: | ||
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| + | ^ Method Name^ Description | | ||
| + | | [[generator_triggers# | ||
| + | | [[generator_triggers# | ||
| + | | [[generator_triggers# | ||
| + | | [[generator_triggers# | ||
| + | | [[generator_triggers# | ||
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| + | ===== Syntax ===== | ||
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| + | {{page> | ||
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| + | ===== See also ===== | ||
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| + | * [[howto:3D model particles]] | ||
| + | * [[modding: | ||