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ded:environment [2017-03-16 06:52] – ↷ Page moved from environment to ded:environment skyjakeded:environment [2017-03-16 06:53] (current) skyjake
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 +====== Environment ======
 +
 +An **Environment** defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage.
 +
 +Presently the engine predefines the following named environments:
 +
 +^ Id ^ Reverb Characteristics |||
 +| | Volume Mul| Decay Mul| Damping Mul |
 +^ Metal | 100%| 100%| 10% |
 +^ Rock | 80%| 60%| 40% |
 +^ Wood | 30%| 20%| 80% |
 +^ Cloth | 2%| 2%| 100% |
 +
 +
 +====== See also ======
 +
 +  *  [[ded:Texture Environment]]
 +  *  [[ded:Material]]
 +
 +
 +
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ded/environment.txt · Last modified: 2017-03-16 06:53 by skyjake